
Caring Noble
Citrinne
/
Green Tome/Infantry
Fire Emblem Engage
Introduction
Citrinne is a character in Fire Emblem Heroes. Citrinne's weapon type is Green Tome and role is Infantry. Faction: Fire Emblem Engage.
On the combined Fire Emblem Heroes tier list Citrinne is B tier, 356th of the 849 characters ranked, from where 2 community tier lists put Citrinne.
Profile
Citrinne carries the title "Caring Noble".
Stats
- HP648th of 87338
- Atk62nd of 85646
- Spd639th of 85627
- Def628th of 85622
- Res34th of 85644
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
4Tome of Luxuries
Weapon · Might 14 · Range 2Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2 to unit. At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. After start-of-turn skills trigger, if unit's HP ≥ 25%, grants any【Bonus】effects active on unit (including stat bonuses; excluding "unit can move 1 extra space" and【Pathfinder】) to allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 15% of unit's Res (including when dealing damage with a Special triggered before combat). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
Iceberg
Special · Cooldown 3Boosts damage by 50% of unit's Res.
Special Spiral 4
B skillDeals +5 damage when Special triggers. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 after combat.
Atk/Res Oath 4
C skillAt start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Res+3 to unit during combat.



