Duo Elincia

Duo Elincia

Red Sword

Introduction

Duo Elincia is a character in Fire Emblem Heroes. Duo Elincia's weapon type is Red Sword and role is Infantry. Faction: Fire Emblem: Path of Radiance.

Profile

Duo Elincia carries the title "Hearts of Purity".

Stats

  • HP40
  • Atk48
  • Spd49
  • Def31
  • Res36

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Bonded Blades

    Weapon · Might 11 · Range 1

    Grants Atk+3. Unit attacks twice (even if foe initiates combat). Unit and target cannot trigger Specials during combat or area-of-effect Specials (excluding Røkkr area-of-effect Specials). At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants Atk/Spd+6,【Empathy】, and【Dodge】to unit and allies within 3 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5). 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

  • Draw Back Gait

    Assist · Range 1

    Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit uses an Assist skill on the current turn, enables【Canto (1)】. 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • D Bonus Amp

    A skill

    Unit can counterattack regardless of foe's range. Grants bonus to unit's Atk/Spd/Def/Res during combat = number of【Bonus】effects active on unit, excluding stat bonuses, × 2 (max 8). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

  • Null C-Avoid

    B skill

    If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). Inflicts Atk/Spd-4 on foe, deals damage = difference between Spd stats + 5 (max 15; excluding area-of-effect Specials; if unit's Spd < foe's Spd, treats Spd difference as 0), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat.

  • Ties of Crimea

    C skill

    Allies within 2 spaces of unit can move to any space within 2 spaces of unit. After foes' start-of-turn skills trigger, if unit is within 3 spaces of an ally, for unit and allies within 3 spaces of unit, neutralizes stat penalties and two【Penalty】effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's list of active effects). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores 7 HP to unit. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

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