
Edelgard
/
Green Axe/Infantry
Fire Emblem: Three Houses
Introduction
Edelgard is a character in Fire Emblem Heroes. Edelgard's weapon type is Green Axe and role is Infantry. Faction: Fire Emblem: Three Houses.
On our Fire Emblem Heroes tier list Edelgard is A tier, 234th of the 907 characters ranked, from where 4 current tier lists put Edelgard.
Is Edelgard good?
Solo axe fighter who's very easy to use: keep her away from allies and she gets stronger. Rouse Atk/Def 3 and Atk/Def Solo 3 together give her +12 Atk/Def when nobody is next to her, and Victorious Axe grants a guaranteed follow-up when enemies outnumber allies near her, which also gets Luna charged sooner.
Her refine adds stats and a built-in extra action after she attacks or ends combat with nobody adjacent. Red mages such as
Sothis or
Fallen Julia are a real problem, since her Res is only 21 at level 40.
Strengths
- Simple solo conditions to switch on her buffs
- Guaranteed follow-up when she's outnumbered nearby
- Refine adds an extra action
- Dull Close 3 cancels melee foes' buffs
Weaknesses
- Res of 21 at level 40
- Red mages like
Sothis and
Fallen Julia can take her out
Profile
Edelgard's full name is Edelgard von Hresvelg. Edelgard's birthday is June 22.
Stats
- HP41
- Atk39
- Spd30
- Def37
- Res21
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Victorious Axe
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.
Luna
Special · Cooldown 3Treats foe's Def/Res as if reduced by 50% during combat.
Atk/Def Solo 3
A skillIf unit is not adjacent to an ally, grants Atk/Def+6 during combat.
Dull Close 3
B skillIf foe uses sword, lance, axe, dragonstone, or beast damage, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Rouse Atk/Def 3
C skillAt start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn.
Art




