Elimine

Scouring Saint

Elimine

/Colorless Staff/Flying

Fire Emblem: The Binding Blade

Atier

Introduction

Elimine is a character in Fire Emblem Heroes. Elimine's weapon type is Colorless Staff and role is Flying. Faction: Fire Emblem: The Binding Blade.

On our Fire Emblem Heroes tier list Elimine is A tier, 149th of the 907 characters ranked, from where 5 current tier lists put Elimine.

Is Elimine good?

Astra Mythic staff flier whose main job is keeping the team alive. Holy Ground+ gives allies within 3 spaces 30% damage reduction, Def/Res+5, a flat cut to the first hit and a Special charge before the foe's first attack, and her refined Staff of the Saint gives nearby allies Bonus Doubler and Def/Res+6 each turn. The staff also puts False Start on foes lined up with her when she wins a Res check, shutting off their start-of-turn skills unless the enemy brings a cleanser such as Freyr.

Her score bonus only counts in Astra season, so outside PvE she's an every-other-week pick, and her 16 Def and bow weakness make her fragile.

Strengths

  • 30% damage reduction for allies within 3 spaces
  • False Start shuts down start-of-turn skills
  • Bonus Doubler and Def/Res for nearby allies
  • Enough combat stats to fight when needed

Weaknesses

  • Only useful every other week, in Astra season
  • Base 16 Def
  • Bows and flier-effective weapons deal 1.5x
  • False Start is undone by cleansing effects like Freyr's

Profile

Elimine carries the title "Scouring Saint". Elimine is a female Human.

Stats

  • HP36
  • Atk34
  • Spd40
  • Def16
  • Res41

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Staff of the Saint

    Weapon · Might 14 · Range 2

    Foe cannot counterattack. At start of turn, grants Def/Res+6 to allies within 2 spaces of unit for 1 turn and inflicts【False Start】on foes in cardinal directions of unit with Res < unit’s Res. (If False Start is inflicted at the same time that start-of-turn effects trigger for the opponent, effects other than healing, damage, or Divine Vein will trigger simultaneously.) 【False Start】 Through their next action, target cannot activate skill effects that trigger at start of turn. (Start-of-turn effects that cause unit to transform or that refresh availability of Duo Skills or Harmonized Skills will still trigger. If this effect is neutralized at start of turn by skills like Even Recovery, Odd Recovery, etc., effects that would have triggered at start of turn, like healing and damage, will then trigger.)

  • Nudge+

    Assist · Range 1

    Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

  • Atk/Res Push 4

    A skill

    At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit.

  • A/S Far Trace 3

    B skill

    Enables【Canto (Rem.)】. Inflicts Atk/Spd-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • Spd/Res Discord

    B skill

    At start of player phase or enemy phase, inflicts Spd/Res-6 and【Discord】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Spd/Res during combat = number of foes inflicted with【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

  • Holy Ground+

    C skill

    For allies within 3 spaces of unit, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), grants Def/Res+5, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to ally before foe's first attack during their combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Res+5 to unit, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), grants Special cooldown count-1 to unit before unit's first attack, and calculates damage from staff like other weapons during combat.

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