
Scouring Saint
Elimine
/
Colorless Staff/Flying
Fire Emblem: The Binding Blade
Introduction
Elimine is a character in Fire Emblem Heroes. Elimine's weapon type is Colorless Staff and role is Flying. Faction: Fire Emblem: The Binding Blade.
On the combined Fire Emblem Heroes tier list Elimine is A tier, 87th of the 849 characters ranked, from where 2 community tier lists put Elimine.
What Elimine does
A flying staff support who shields the whole team. Holy Ground+ gives allies within 3 spaces 30% damage reduction, Def/Res+5, 7 off the first hit and a head start on their Specials, and the Staff of the Saint adds Def/Res+6 to allies within 2 spaces each turn.
Foes can't counter Elimine, and lined-up foes with lower Res get False Start at the start of each turn.
Profile
Elimine carries the title "Scouring Saint". Elimine is a female Human.
Stats
- HP762nd of 87336
- Atk578th of 85634
- Spd204th of 85640
- Def802nd of 85616
- Res55th of 85641
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
6Staff of the Saint
Weapon · Might 14 · Range 2Foe cannot counterattack. At start of turn, grants Def/Res+6 to allies within 2 spaces of unit for 1 turn and inflicts【False Start】on foes in cardinal directions of unit with Res < unit’s Res. (If False Start is inflicted at the same time that start-of-turn effects trigger for the opponent, effects other than healing, damage, or Divine Vein will trigger simultaneously.) 【False Start】 Through their next action, target cannot activate skill effects that trigger at start of turn. (Start-of-turn effects that cause unit to transform or that refresh availability of Duo Skills or Harmonized Skills will still trigger. If this effect is neutralized at start of turn by skills like Even Recovery, Odd Recovery, etc., effects that would have triggered at start of turn, like healing and damage, will then trigger.)
Nudge+
Assist · Range 1Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
Atk/Res Push 4
A skillAt start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit.
A/S Far Trace 3
B skillEnables【Canto (Rem.)】. Inflicts Atk/Spd-3 on foe during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Spd/Res Discord
B skillAt start of player phase or enemy phase, inflicts Spd/Res-6 and【Discord】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Spd/Res during combat = number of foes inflicted with【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
Holy Ground+
C skillFor allies within 3 spaces of unit, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), grants Def/Res+5, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to ally before foe's first attack during their combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Res+5 to unit, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), grants Special cooldown count-1 to unit before unit's first attack, and calculates damage from staff like other weapons during combat.



