
Emblem Ike
Red SwordS tier
Introduction
Emblem Ike is a character in Fire Emblem Heroes. Emblem Ike's weapon type is Red Sword and role is Infantry. Faction: Fire Emblem: Radiant Dawn.
On our Fire Emblem Heroes tier list Emblem Ike is S tier, 53rd of the 907 characters ranked, from where 3 current tier lists put Emblem Ike.
Is Emblem Ike good?
Sword tank with Distant Counter whose weapon clears away the usual ways of stopping him: it cancels his penalties, anything that would block his counterattacks and anything slowing his Special. Emblem Ragnell also steals Atk from the foe based on their own Atk, which improves his matchups against top ranged nukers like
Ninja Sanaki and Valentine's
Lyon. Great Aether is unusual: when he attacks, the foe swings first while he takes reduced damage (more so against repeated hits), then his Special hits harder for every attack he absorbed, splashes nearby foes, slows their Specials and heals him afterward.
As an Emblem, engaging him also gives another unit's Special extra damage reduction against ranged foes.
Strengths
- Immune to penalties, counter prevention and Special slowdown
- Atk swing makes him hit harder and take less
- Special splashes and slows the Specials of nearby foes
- Heals after combat based on how many foes are nearby
- Engage lends ranged damage reduction to another unit
Profile
Emblem Ike carries the title "Of Radiance".
Stats
- HP41
- Atk47
- Spd18
- Def45
- Res42
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Emblem Ragnell
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe (X = 25% of foe's Atk at start of combat - 2; max 16; min 6), neutralizes penalties on unit, neutralizes effects that prevent unit's counterattacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Great Aether
Special · Cooldown 4When Special triggers, boosts damage by percentage of unit's Atk = number of times foe has attacked during this combat × 10, + 40. If unit initiates combat, foe can counterattack before unit's first attack. If foe can perform a follow-up attack, foe can make a follow-up attack before unit's next attack during combat. Reduces damage from attacks by percentage = 40, - current Special cooldown count value × 10 during combat, but if unit receives consecutive attacks, reduces damage from foe's second attack onward by percentage = 70, - current Special cooldown count value × 10. If this Special is triggered during combat, deals 5 damage to foes within 3 rows or 3 columns centered on unit, inflicts Special cooldown count+1 (cannot exceed the foe's maximum Special cooldown) on those foes, and restores X HP to unit after combat (X = number of foes within 3 rows or 3 columns centered on unit × 5, + 10; max: 50% of unit's max HP).
Def/Res Finish 4
A skillIf unit is within 3 spaces of an ally, grants Def/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Laguz Friend 4
B skillInflicts Atk-5 on foe during combat. If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 20% of the greater of unit's Def or Res (excluding area-of-effect Specials) and neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 20% of the greater of unit's Def or Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat).
Canto Control 3
C skillIf foe within 4 spaces of unit triggers Canto, inflicts【Canto Control】on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers.



