
Entwined Ash
Colorless Beast
Introduction
Entwined Ash is a character in Fire Emblem Heroes. Entwined Ash's weapon type is Colorless Beast and role is Infantry. Faction: Fire Emblem Heroes.
Profile
Entwined Ash carries the title "Borrowed Power".
Stats
- HP45
- Atk48
- Spd18
- Def49
- Res44
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Entwining Horn
Weapon · Might 14 · Range 1Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants【Imbue】,【Resonance: Shields】, and "neutralizes foe's bonuses during combat" to unit, support partner, and allies within 2 spaces of unit for 1 turn. If unit is transformed or if foe initiates combat, grants bonus to unit's Atk/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def and reduces damage from foe's Specials by an additional 20% of unit's Def (in either case, including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's skills that change attack priority during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. 【Imbue】 Reduces the effect of【Deep Wounds】on unit by 50% during combat, and restores 40% of unit's maximum HP as unit's combat begins for 1 turn (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." 【Deep Wounds】 Unit's HP cannot be healed through its next action.
Flame Wall
Special · Cooldown 4Boosts damage by 70% of unit's Def when Special triggers. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Def ≥ foe's Def-10, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
Distant A/D Form
A skillUnit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Def during combat = number of allies within 3 spaces of unit × 3 (max 9; if unit triggers Savior, value is treated as 9).
Laguz Friend 4
B skillInflicts Atk-5 on foe during combat. If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 20% of the greater of unit's Def or Res (excluding area-of-effect Specials) and neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 20% of the greater of unit's Def or Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat).
Heir of Openness
C skillIf unit can transform, transformation effects gain "if unit is within 2 spaces of any allies from a different title than unit" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. Allies within 2 spaces of unit can move to any space within 2 spaces of unit. Foes with Range = 1 cannot move through spaces adjacent to unit. (Does not affect foes with Pass skills.) Foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) For support partner and for allies within 3 spaces of unit, grants Atk/Def/Res+5 and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and next attack deals damage = 40% of foe's first-attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). If unit is within 3 spaces of an ally, grants Atk/Def/Res+5 to unit, deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and unit's next attack deals damage = 40% of foe's first-attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).



