Entwined Ninian

Entwined Ninian

Colorless Breath

Introduction

Entwined Ninian is a character in Fire Emblem Heroes. Entwined Ninian's weapon type is Colorless Breath and role is Cavalry. Faction: Fire Emblem: The Blazing Blade.

Profile

Entwined Ninian carries the title "Heartfelt Dancer".

Stats

  • HP42
  • Atk46
  • Spd48
  • Def23
  • Res26

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Bound by Ice

    Weapon · Might 16 · Range 1

    Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Exposure】, and【Panic】on closest foes and any foe within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+15 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, unit deals +25 damage (including area-of-effect Specials), reduces damage from foe's attacks by 60% (excluding area-of-effect Specials), and reduces damage from foe's attacks by an additional 15 during combat (excluding area-of-effect Specials). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Exposure】 Foe's attacks deal +10 damage. 【Panic】 Converts bonuses on unit into penalties.

  • Dragon's Twirl

    Assist · Range 1

    Grants another action to target ally, and if Canto has already been triggered by target ally, re-enables Canto. For target, unit, and Pair Up cohorts (if any), grants Atk/Spd+6, 【Dominance】, and【Range: 2 Style】for 1 turn (【Range: 2 Style】is granted to target ally and Pair Up cohort (if any) only when target ally's and Pair Up cohort's Range = 1), and also, grants Special cooldown count-1. On turn 2 onward, if unit has used an Assist skill on the current turn, after Canto, grants another action to unit, re-enables Canto, and inflicts【Isolation】on unit and Pair Up cohort through their next action (this effect will not trigger again for 2 turns after triggering and does not trigger when affected by effects of traps in Aether Raids during Canto). (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. 【Range: 2 Style】 Unit can use the following Style: ――――― Range: 2 Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can only be used if unit has Range = 1. ―――――――――――――――――――― This Style is disabled when unit has another Style. After combat where this Style is used, removes this status. Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

  • Blazing Wind

    Special · Cooldown 4

    Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).

  • Sly Swift Sparrow

    A skill

    If unit initiates combat, grants Atk/Spd+8 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • Impetus Guard

    B skill

    If unit or foe initiates combat after moving to a different space, inflicts Spd/Def/Res-4 on foe, unit deals damage during combat = number of spaces from start position to end position of whoever initiated combat × 5 (max 20; including area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's attacks by 10 (excluding area-of-effect Specials), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and if unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). If unit initiates combat after moving to a different space, triggers the following effects depending on unit's equipped Special: if unit has an area-of-effect Special equipped, grants Special cooldown count-X to unit before Special triggers before combat (excluding Røkkr area-of-effect Specials); if unit has a Special that triggers when unit attacks (excluding area-of-effect Specials), grants Special cooldown count-X to unit before unit's first attack during combat (if number of spaces from start position to end position ≥ 3, X = 2; otherwise, X = 1).

  • Shadow Shift 4

    C skill

    When Canto triggers, enables unit to use 【Reposition】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat and restores 7 HP to unit after combat. 【Reposition】 Range = 1. Target moves to opposite side of unit.

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