Fallen Canis

Fallen Canis

Red Tome

Introduction

Fallen Canis is a character in Fire Emblem Heroes. Fallen Canis's weapon type is Red Tome and role is Infantry. Faction: Fire Emblem: Genealogy of the Holy War.

Profile

Fallen Canis carries the title "Ill Portent".

Stats

  • HP37
  • Atk45
  • Spd48
  • Def14
  • Res49

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Arcane 12's Writ

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Sabotage】,【Spd Shackle】, and【Res Shackle】 on closest foes and any foe within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Res Shackle】 Inflicts penalty on unit's Res during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8).

  • Comet

    Special · Cooldown 5

    When Special triggers, boosts damage dealt by 200%. At start of turn, grants Special cooldown count-1 to unit. Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

  • Atk/Spd Aria

    A skill

    If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd = unit's maximum Special cooldown count + 7 during combat, and also, when unit's Special triggers, deals damage = unit's maximum Special cooldown count × X (excluding area-of-effect Specials; if unit triggers the "unit attacks twice" effect, X = 3; otherwise, X = 5).

  • Spd/Res Unrest

    B skill

    Enables【Canto (1)】. For foes on the map whose Res < unit's Res at start of combat, inflicts Spd/Res-X (max 7) during combat, and those foes cannot recover HP during or after combat (when an effect such as【Feud】is triggered for allies, excluding unit, that effect will also neutralize this skill's "cannot recover HP after combat" effect on their foes; X = number of types of 【Bonus】effects, excluding stat bonuses, and 【Penalty】effects, excluding stat penalties, active on player team and enemy team). Inflicts Spd/Res-4 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • 11th Deadlord

    C skill

    If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5. Disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). At start of player phase or enemy phase, grants Atk/Res+6,【Anathema】, and "neutralizes foe's bonuses during combat" to unit and allies within 3 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd/Def/Res = number of allies on the map with the 【Anathema】effect active, including unit, × 4 (max 12), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Unit can use the following【Style】: ―――――――― Berserk Style ―――――――― Unit can attack foes within 5 spaces of unit and 3 rows or 3 columns centered on unit regardless of unit's range. (Damage dealt by unit's attacks and damage from foe's attacks during that combat are reduced to 0, and foes' Savior effects will not trigger (Røkkr take at least 1 damage).) After combat, inflicts【Feud】and【Discord】on foe through its next action, and grants another action to unit. Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. Unit cannot move or attack structures, after-combat movement effects do not occur, unit's area-of-effect Specials cannot be triggered, and remaining movement granted from Canto is treated as 0. Skill effect's Range is treated as 2. This Style can be used only once per turn. ―――――――――――――――――――――――― 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat. 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. 【Feud】 Disables all ally skills (excluding unit's) during combat. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5).

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