
Fallen Dimitri
Blue LanceA tier
Introduction
Fallen Dimitri is a character in Fire Emblem Heroes. Fallen Dimitri's weapon type is Blue Lance and role is Infantry. Faction: Fire Emblem: Three Houses.
On our Fire Emblem Heroes tier list Fallen Dimitri is A tier, 151st of the 907 characters ranked, from where 5 current tier lists put Fallen Dimitri.
Is Fallen Dimitri good?
Lone-wolf lance attacker who hits without getting hit back. Murderous Lion stops the foe from counterattacking whenever no ally is next to him and gives him Canto to move away afterward. The refined Vengeful Lance debuffs the nearest foes with Spd/Def penalties, Panic and Undefended each turn (so Savior units can't cover them), and in combat adds stats, Atk-based true damage that's bigger when he can't double, a pre-charged Special and full damage reduction piercing when it fires.
He's strictly a player-phase unit, with no Distant Counter and a 17 base Res that leaves him open to mages and dragons.
Strengths
- Foes can't counterattack him
- Undefended keeps Savior tanks from protecting his target
- Canto to retreat after attacking
- Pre-charged Special that fully pierces damage reduction
Weaknesses
- No Distant Counter, so ranged foes hit him freely
- Base 17 Res against magic and adaptive damage
Profile
Fallen Dimitri carries the title "Savage Boar".
Stats
- HP40
- Atk42
- Spd40
- Def38
- Res17
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Vengeful Lance
Weapon · Might 16 · Range 1Grants Atk+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Atk > foe's Def during combat and unit cannot make a follow-up attack, deals damage = 50% of unit's Atk minus foe's Def.
Glimmer
Special · Cooldown 2Boosts damage dealt by 50%.
Atk/Spd Solo 4
A skillIf unit is not adjacent to an ally, grants Atk/Spd+7 during combat.
Murderous Lion
B skillEnables【Canto (Rem. +1)】. If unit is not adjacent to an ally, inflicts Spd/Def-3 on foe during combat and foe cannot counterattack. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Odd Tempest 3
C skillAt start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)



