Fallen Gustav

Fallen Gustav

Green AxeD tier

Introduction

Fallen Gustav is a character in Fire Emblem Heroes. Fallen Gustav's weapon type is Green Axe and role is Cavalry. Faction: Fire Emblem Heroes.

On our Fire Emblem Heroes tier list Fallen Gustav is D tier, 694th of the 907 characters ranked, from where 5 current tier lists put Fallen Gustav.

Profile

Fallen Gustav carries the title "Sovereign Slain".

Stats

  • HP40
  • Atk41
  • Spd25
  • Def38
  • Res30

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Headsman Glitnir

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe during combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe can counter, or if foe initiates combat, unit makes a guaranteed follow-up attack.

  • Bonfire

    Special · Cooldown 3

    Boosts damage by 50% of unit's Def.

  • Atk/Def Catch 4

    A skill

    At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • A/D Near Trace 3

    B skill

    Enables【Canto (Rem. +1)】. Inflicts Atk/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • Atk Smoke 4

    C skill

    After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn.

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