Fallen Ike

Fallen Ike

Red SwordS tier

Introduction

Fallen Ike is a character in Fire Emblem Heroes. Fallen Ike's weapon type is Red Sword and role is Infantry. Faction: Fire Emblem: Radiant Dawn.

On the combined Fire Emblem Heroes tier list Fallen Ike is S tier, 20th of the 849 characters ranked, from where 2 community tier lists put Fallen Ike.

What Fallen Ike does

A fighter who counters at any range and turns debuffs into net gains. Chaos Ragnell grants double any penalty on each stat as a bonus, so a -7 becomes a net +7, and Mayhem Aether halves the foe's Def/Res while healing 50% of the damage dealt.

Repel cuts damage by up to 40% when Ike is faster, and Darting Breath speeds up the Special when attacked.

Profile

Fallen Ike carries the title "Zeal Unleashed".

Stats

  • HP387th40
  • Atk497th35
  • Spd143rd42
  • Def289th32
  • Res604th23

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.

Skills

5
  • Chaos Ragnell

    Weapon · Might 16 · Range 1

    Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

  • Mayhem Aether

    Special · Cooldown 4

    During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt.

  • Darting Breath

    A skill

    If foe initiates combat, grants Spd+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)

  • Repel 3

    B skill

    If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat.

  • Atk/Spd Oath 3

    C skill

    At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn.

More characters

All characters