Fallen Ike

Fallen Ike

Red SwordS tier

Introduction

Fallen Ike is a character in Fire Emblem Heroes. Fallen Ike's weapon type is Red Sword and role is Infantry. Faction: Fire Emblem: Radiant Dawn.

On our Fire Emblem Heroes tier list Fallen Ike is S tier, 8th of the 907 characters ranked, from where 6 current tier lists put Fallen Ike.

Is Fallen Ike good?

Enemy-phase tank who counters from any range and turns his own penalties into stat gains through the Unity effect on Chaos Ragnell. The refine adds big in-combat stats, stops foes from slowing his Special, trims the first hit and pushes his Special charge forward before his first attack, much like Laguz Friend 4.

That lets Mayhem Aether (Aether on a 4 cooldown) go off in nearly every combat, halving the foe's defenses and healing back half the damage he deals. Strong mages are his problem since his Res is low.

Strengths

  • Distant Counter built in
  • Enemy debuffs make him stronger
  • Mayhem Aether fires in nearly every fight
  • Heals back what he took on the first hit

Weaknesses

  • Low Res leaves him open to high-Atk mages

Profile

Fallen Ike carries the title "Zeal Unleashed".

Stats

  • HP40
  • Atk35
  • Spd42
  • Def32
  • Res23

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Chaos Ragnell

    Weapon · Might 16 · Range 1

    Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

  • Mayhem Aether

    Special · Cooldown 4

    During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt.

  • Darting Breath

    A skill

    If foe initiates combat, grants Spd+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)

  • Repel 3

    B skill

    If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat.

  • Atk/Spd Oath 3

    C skill

    At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn.

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