
Fallen Ike
Red SwordS tier
Introduction
Fallen Ike is a character in Fire Emblem Heroes. Fallen Ike's weapon type is Red Sword and role is Infantry. Faction: Fire Emblem: Radiant Dawn.
On our Fire Emblem Heroes tier list Fallen Ike is S tier, 8th of the 907 characters ranked, from where 6 current tier lists put Fallen Ike.
Is Fallen Ike good?
Enemy-phase tank who counters from any range and turns his own penalties into stat gains through the Unity effect on Chaos Ragnell. The refine adds big in-combat stats, stops foes from slowing his Special, trims the first hit and pushes his Special charge forward before his first attack, much like Laguz Friend 4.
That lets Mayhem Aether (Aether on a 4 cooldown) go off in nearly every combat, halving the foe's defenses and healing back half the damage he deals. Strong mages are his problem since his Res is low.
Strengths
- Distant Counter built in
- Enemy debuffs make him stronger
- Mayhem Aether fires in nearly every fight
- Heals back what he took on the first hit
Weaknesses
- Low Res leaves him open to high-Atk mages
Profile
Fallen Ike carries the title "Zeal Unleashed".
Stats
- HP40
- Atk35
- Spd42
- Def32
- Res23
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Chaos Ragnell
Weapon · Might 16 · Range 1Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.
Mayhem Aether
Special · Cooldown 4During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt.
Darting Breath
A skillIf foe initiates combat, grants Spd+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
Repel 3
B skillIf unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat.
Atk/Spd Oath 3
C skillAt start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn.



