Fallen Ivy

Fallen Ivy

Colorless Tome

Introduction

Fallen Ivy is a character in Fire Emblem Heroes. Fallen Ivy's weapon type is Colorless Tome and role is Flying. Faction: Fire Emblem Engage.

Profile

Fallen Ivy carries the title "Bewitching Ruler".

Stats

  • HP40
  • Atk49
  • Spd29
  • Def23
  • Res48

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Fell Tome

    Weapon · Might 14 · Range 2

    Enables【Canto (Dist.; Max 3, Min 1)】. Accelerates Special trigger (cooldown count-1). Disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (for unit, X = 15; for allies, X = 5), neutralizes penalties, and grants Special cooldown count-1 before each of their attacks during combat (including when they attack twice or perform a follow-up attack). Unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and restores 7 HP after combat. 【Canto (Dist.; Max 3, Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3; min 1; if unit used a movement skill that warped them, unit can move 1 space(s).)

  • Logic

    Special · Cooldown 5

    Boosts damage by X% of unit's Atk when Special triggers (if【Penalty】effects are active on foe, X = 80; otherwise, X = 70). If unit initiates combat, reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials), and also, if foe has any【Penalty】effects active, grants Special cooldown count-1 to unit before unit's first attack during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • Final Say

    A skill

    Grants Atk/Spd/Def/Res+9. Unit can move through foes' spaces. Unit can move to a space within 2 spaces of any ally within 2 spaces or any ally within 5 spaces that has entered combat or used an Assist skill during the current turn. At start of player phase or enemy phase, grants 【Creation Pulse】and【Anathema】to unit and allies within 2 spaces of unit for 1 turn. If unit's Res > foe's Res or unit is within 2 spaces of an ally, unit attacks twice during combat. Unit deals damage during combat = number of times unit has attacked in the current combat × 5 (excluding area-of-effect Specials; including current attack). If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). 【Creation Pulse】 If unit's attack can trigger unit's Special, grants Special cooldown count-X before unit's first attack during combat (X = number of Penalty effects active on foe, excluding stat penalties; max 2). (For 1 turn.) 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat.

  • A/R Detect Aerial

    B skill

    For foes on the map whose Res < unit's Res at start of combat, inflicts Atk/Res-5, neutralizes foe's bonuses to Atk/Res, and foe suffers +10 damage during combat (excluding area-of-effect Specials). Inflicts Atk/Res-4 on foe, and unit deals +8 damage during combat (excluding area-of-effect Specials).

  • A/R Crux: Ploy

    C skill

    At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. Inflicts Atk/Res-4 on foes within 3 rows or 3 columns centered on unit and those foes suffer guaranteed follow-up attacks during combat. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.

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