
Fallen Ivy
Colorless Tome
Introduction
Fallen Ivy is a character in Fire Emblem Heroes. Fallen Ivy's weapon type is Colorless Tome and role is Flying. Faction: Fire Emblem Engage.
Profile
Fallen Ivy carries the title "Bewitching Ruler".
Stats
- HP387th of 87340
- Atk3rd of 85649
- Spd612th of 85629
- Def593rd of 85623
- Res8th of 85648
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Fell Tome
Weapon · Might 14 · Range 2Enables【Canto (Dist.; Max 3, Min 1)】. Accelerates Special trigger (cooldown count-1). Disables foe's effects that "calculate damage using the lower of foe's Def or Res" (including area-of-effect Specials). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (for unit, X = 15; for allies, X = 5), neutralizes penalties, and grants Special cooldown count-1 before each of their attacks during combat (including when they attack twice or perform a follow-up attack). Unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and restores 7 HP after combat. 【Canto (Dist.; Max 3, Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3; min 1; if unit used a movement skill that warped them, unit can move 1 space(s).)
Logic
Special · Cooldown 5Boosts damage by X% of unit's Atk when Special triggers (if【Penalty】effects are active on foe, X = 80; otherwise, X = 70). If unit initiates combat, reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials), and also, if foe has any【Penalty】effects active, grants Special cooldown count-1 to unit before unit's first attack during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Final Say
A skillGrants Atk/Spd/Def/Res+9. Unit can move through foes' spaces. Unit can move to a space within 2 spaces of any ally within 2 spaces or any ally within 5 spaces that has entered combat or used an Assist skill during the current turn. At start of player phase or enemy phase, grants 【Creation Pulse】and【Anathema】to unit and allies within 2 spaces of unit for 1 turn. If unit's Res > foe's Res or unit is within 2 spaces of an ally, unit attacks twice during combat. Unit deals damage during combat = number of times unit has attacked in the current combat × 5 (excluding area-of-effect Specials; including current attack). If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). 【Creation Pulse】 If unit's attack can trigger unit's Special, grants Special cooldown count-X before unit's first attack during combat (X = number of Penalty effects active on foe, excluding stat penalties; max 2). (For 1 turn.) 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat.
A/R Detect Aerial
B skillFor foes on the map whose Res < unit's Res at start of combat, inflicts Atk/Res-5, neutralizes foe's bonuses to Atk/Res, and foe suffers +10 damage during combat (excluding area-of-effect Specials). Inflicts Atk/Res-4 on foe, and unit deals +8 damage during combat (excluding area-of-effect Specials).
A/R Crux: Ploy
C skillAt start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. Inflicts Atk/Res-4 on foes within 3 rows or 3 columns centered on unit and those foes suffer guaranteed follow-up attacks during combat. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.



