
Fallen Lena
Colorless Staff
Introduction
Fallen Lena is a character in Fire Emblem Heroes. Fallen Lena's weapon type is Colorless Staff and role is Infantry. Faction: Fire Emblem: Mystery of the Emblem.
Profile
Fallen Lena carries the title "Bereft Angel".
Stats
- HP45
- Atk48
- Spd27
- Def19
- Res49
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
6Martyr's Staff
Weapon · Might 14 · Range 2Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants Atk/Res+6,【Bonus Doubler】, and "neutralizes penalties on unit during combat" to unit and allies within 3 spaces of unit for 1 turn. If unit initiates combat or is within 3 spaces of an ally, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat + 6, unit deals +X × 5 damage (X = the total of the number of Bonus effects active on unit and the number of Penalty effects active on foe, excluding stat bonuses and stat penalties; max 5; excluding area-of-effect Specials; if the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added), and unit makes a guaranteed follow-up attack during combat. Grants Atk/Res+5 to allies within 3 spaces of unit during combat. Grants "if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP and after combat, restores 99 HP to unit" to allies within 3 spaces of unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on an ally granted this effect, this effect will trigger too). 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.
Magic Shield+
Assist · Range 1Restores HP = 50% of unit's Atk (min: 8 HP) to target ally and grants the following effects to target ally for 1 turn: Atk/Res+6 and "neutralizes penalties on unit during combat." If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 will not trigger again for 2 turns after triggering. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.)
Holy Pressure
Special · Cooldown 3If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts【Gravity】on target and adjacent foes after combat. 【Gravity】 Restricts target's movement to 1 space through its next action.
Atk/Res Tidings
A skillIf unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res = number of allies within 3 spaces of unit × 2, + 8 (max 12), and foe cannot counterattack during combat.
Resonance 4
B skillDeals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1). Inflicts Spd/Res-4 on foe during combat. Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 10 during combat (max 60%, min 30%; excluding area-of-effect Specials).
Pulse Up: Ploy
C skillAt start of turn, grants Special cooldown count-1. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.



