
Fallen Maria
Colorless StaffB tier
Introduction
Fallen Maria is a character in Fire Emblem Heroes. Fallen Maria's weapon type is Colorless Staff and role is Infantry. Faction: Fire Emblem: Mystery of the Emblem.
On our Fire Emblem Heroes tier list Fallen Maria is B tier, 407th of the 907 characters ranked, from where 3 current tier lists put Fallen Maria.
Is Fallen Maria good?
Staff user whose weapon keeps one nearby ally alive. Sacrifice Staff gives allies within 2 spaces a once-per-map Miracle that also restores them to full HP afterward, much like the defensive half of
Legendary Fae's Special, which makes her a great fit next to Savior tanks, omnitanks and Vantage builds.
She can fight too: foes can't counter her staff, and Holy Panic, Poetic Justice and Atk/Spd Unity give her real damage. Her Def is poor, so physical attackers will go after her first.
Strengths
- Once-per-map Miracle and full heal for a nearby ally
- Foes can't counter her
- Offensive Special on a healer
- Pairs well with Savior tanks and Vantage units
Weaknesses
- Poor Def against physical attackers
- Enemies tend to target her first
Profile
Fallen Maria carries the title "Ritual Sacrifice".
Stats
- HP37
- Atk44
- Spd45
- Def16
- Res35
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
6Sacrifice Staff
Weapon · Might 14 · Range 2Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Grants Atk/Spd/Def/Res+4 during combat and "if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP and after combat, restores 99 HP to unit" to allies within 2 spaces of unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on an ally granted this effect, this effect will trigger too).
Nudge+
Assist · Range 1Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
Holy Panic
Special · Cooldown 2If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on unit into penalties through its next action.
Atk/Spd Unity
A skillIf unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently.
Poetic Justice
B skillCalculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.)
Even Recovery 3
C skillAt start of even-numbered turns, restores 20 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).



