
Fallen Maria
Colorless StaffB tier
Introduction
Fallen Maria is a character in Fire Emblem Heroes. Fallen Maria's weapon type is Colorless Staff and role is Infantry. Faction: Fire Emblem: Mystery of the Emblem.
On the combined Fire Emblem Heroes tier list Fallen Maria is B tier, 361st of the 849 characters ranked, from where 2 community tier lists put Fallen Maria.
What Fallen Maria does
An attacking staff user who also keeps the team topped up. Poetic Justice lets the staff hit like a normal weapon and adds 15% of the foe's Atk as damage, foes can't counter, and the Holy Panic Special leaves the target and foes within 2 spaces with Atk/Spd-6 and Panic.
Even Recovery heals allies within 2 spaces for 20 HP and clears their Penalty effects on even turns.
Profile
Fallen Maria carries the title "Ritual Sacrifice".
Stats
- HP707th of 87337
- Atk126th of 85644
- Spd85th of 85645
- Def802nd of 85616
- Res142nd of 85635
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
6Sacrifice Staff
Weapon · Might 14 · Range 2Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Grants Atk/Spd/Def/Res+4 during combat and "if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP and after combat, restores 99 HP to unit" to allies within 2 spaces of unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on an ally granted this effect, this effect will trigger too).
Nudge+
Assist · Range 1Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
Holy Panic
Special · Cooldown 2If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on unit into penalties through its next action.
Atk/Spd Unity
A skillIf unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit is inflicted with any Atk/Spd penalty, grants bonus to unit's Atk/Spd during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+12.) Calculates each stat bonus independently.
Poetic Justice
B skillCalculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.)
Even Recovery 3
C skillAt start of even-numbered turns, restores 20 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).



