
Fallen Ninian
Blue BreathC tier
Introduction
Fallen Ninian is a character in Fire Emblem Heroes. Fallen Ninian's weapon type is Blue Breath and role is Infantry. Faction: Fire Emblem: The Blazing Blade.
On the combined Fire Emblem Heroes tier list Fallen Ninian is C tier, 430th of the 849 characters ranked, from where 2 community tier lists put Fallen Ninian.
What Fallen Ninian does
A refresher who powers up the ally being refreshed. Call to Flame grants another action plus Atk+6 and faster Special charge for that turn, with an extra space of movement if the ally is a dragon, and the Enveloping Breath hits foes lined up with
Ninian or the target with Atk/Res-7 and Guard.
B Duel Infantry 4 raises the stat total counted in modes like Arena.
Profile
Fallen Ninian carries the title "Frozen Heart".
Stats
- HP90th of 87345
- Atk829th of 85627
- Spd204th of 85640
- Def593rd of 85623
- Res122nd of 85636
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Enveloping Breath
Weapon · Might 16 · Range 1Grants Res+3. If Sing or Dance is used, inflicts Atk/Res-7 and【Guard】on foes in cardinal directions of unit and target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Spd/Res+6 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)
Call to Flame
Assist · Range 1Grants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
B Duel Infantry 4
A skillGrants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Odd Pulse Tie 3
B skillAt start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.)
Cross Spur Atk
C skillGrants Atk+5 to allies in cardinal directions of unit during combat.



