Fallen Ninian

Fallen Ninian

Blue BreathB tier

Introduction

Fallen Ninian is a character in Fire Emblem Heroes. Fallen Ninian's weapon type is Blue Breath and role is Infantry. Faction: Fire Emblem: The Blazing Blade.

On our Fire Emblem Heroes tier list Fallen Ninian is B tier, 408th of the 907 characters ranked, from where 5 current tier lists put Fallen Ninian.

Is Fallen Ninian good?

Dragon refresher who debuffs as she dances. Each time she uses Call to Flame, Enveloping Breath hits foes in the rows and columns of both her and her target with Atk/Res-7 and Guard, and the refreshed ally gets Atk+6 plus an extra Special charge per attack.

Dragon targets also get an extra space of movement, a real help for slow armored dragons like Ascended Idunn or Fallen Rhea. Her Atk is terrible, so don't expect damage from her.

Pairs well with: Ascended Idunn; Fallen Rhea.

Strengths

  • Refresh with Guard and debuffs on foes along two lines
  • Extra movement for dragon allies
  • Special charge boost for the refreshed ally
  • Spd/Res bonus helps her survive

Weaknesses

  • Very low Atk
  • Sealed Falchion, Divine Mist and other anti-dragon weapons deal 1.5x

Profile

Fallen Ninian carries the title "Frozen Heart".

Stats

  • HP45
  • Atk27
  • Spd40
  • Def23
  • Res36

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Enveloping Breath

    Weapon · Might 16 · Range 1

    Grants Res+3. If Sing or Dance is used, inflicts Atk/Res-7 and【Guard】on foes in cardinal directions of unit and target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Spd/Res+6 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)

  • Call to Flame

    Assist · Range 1

    Grants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

  • B Duel Infantry 4

    A skill

    Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

  • Odd Pulse Tie 3

    B skill

    At start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.)

  • Cross Spur Atk

    C skill

    Grants Atk+5 to allies in cardinal directions of unit during combat.

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