Fallen Ninian

Fallen Ninian

Blue BreathC tier

Introduction

Fallen Ninian is a character in Fire Emblem Heroes. Fallen Ninian's weapon type is Blue Breath and role is Infantry. Faction: Fire Emblem: The Blazing Blade.

On the combined Fire Emblem Heroes tier list Fallen Ninian is C tier, 430th of the 849 characters ranked, from where 2 community tier lists put Fallen Ninian.

What Fallen Ninian does

A refresher who powers up the ally being refreshed. Call to Flame grants another action plus Atk+6 and faster Special charge for that turn, with an extra space of movement if the ally is a dragon, and the Enveloping Breath hits foes lined up with Ninian or the target with Atk/Res-7 and Guard.

B Duel Infantry 4 raises the stat total counted in modes like Arena.

Profile

Fallen Ninian carries the title "Frozen Heart".

Stats

  • HP90th45
  • Atk829th27
  • Spd204th40
  • Def593rd23
  • Res122nd36

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.

Skills

5
  • Enveloping Breath

    Weapon · Might 16 · Range 1

    Grants Res+3. If Sing or Dance is used, inflicts Atk/Res-7 and【Guard】on foes in cardinal directions of unit and target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Spd/Res+6 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)

  • Call to Flame

    Assist · Range 1

    Grants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

  • B Duel Infantry 4

    A skill

    Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

  • Odd Pulse Tie 3

    B skill

    At start of odd-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.)

  • Cross Spur Atk

    C skill

    Grants Atk+5 to allies in cardinal directions of unit during combat.

More characters

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