Fallen Rhea

Fallen Rhea

Colorless BreathA tier

Introduction

Fallen Rhea is a character in Fire Emblem Heroes. Fallen Rhea's weapon type is Colorless Breath and role is Armored. Faction: Fire Emblem: Three Houses.

On our Fire Emblem Heroes tier list Fallen Rhea is A tier, 235th of the 907 characters ranked, from where 4 current tier lists put Fallen Rhea.

Profile

Fallen Rhea carries the title "Immaculate One".

Stats

  • HP46
  • Atk43
  • Spd18
  • Def40
  • Res43

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Ruinous Frost

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+6 to unit, inflicts Atk-6 on foe, and unit's first attack deals damage = 40% of foe's Res during combat, and also, both unit and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

  • Glimmer

    Special · Cooldown 2

    Boosts damage dealt by 50%.

  • Bracing Stance 3

    A skill

    If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

  • True Dragon Wall

    B skill

    If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 6 (max 60%) for this unit's first combat in player phase and enemy phase and percentage = difference between stats × 4 (max 40%) for this unit's second combat or later. If dragon or beast ally is on your team (excluding unit), restores 7 HP to unit at start of turn and after combat.

  • D/R Near Save 3

    C skill

    If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

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