Febail

Febail

Blue BowB tier

Introduction

Febail is a character in Fire Emblem Heroes. Febail's weapon type is Blue Bow and role is Infantry. Faction: Fire Emblem: Genealogy of the Holy War.

On our Fire Emblem Heroes tier list Febail is B tier, 409th of the 907 characters ranked, from where 3 current tier lists put Febail.

Is Febail good?

An archer whose Heired Yewfelle does a bit of everything: flat stats, more Atk and Spd the stronger his foe's Atk is, 30% off the first hit, Specials that can't be slowed down and 7 HP back after each fight. That's enough to dent or finish most enemies and survive the odd counter.

His bulk is what holds him back (40 HP, 26 Def, 31 Res), and with few ways to reduce damage, dedicated attackers can take him out in one hit. He sits at B for us.

Strengths

  • Offense and defense from one weapon
  • Special charge can't be slowed
  • Heals after every combat

Weaknesses

  • Average HP and defenses
  • Few damage-reduction tools against strong attackers

Profile

Febail carries the title "Mercenary Waif".

Stats

  • HP40
  • Atk46
  • Spd45
  • Def26
  • Res31

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

4
  • Heired Yewfelle

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 25% of foe's Atk at start of combat, - 8; min 0; max 10), neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by 30% during combat, and also restores 7 HP to unit after combat.

  • Luna

    Special · Cooldown 3

    Treats foe's Def/Res as if reduced by 50% during combat.

  • Spd/Res Hexblade

    A skill

    At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit. If【Bonus】is active on unit, grants Spd/Res+7 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

  • Phys. Null Follow

    B skill

    Inflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead).

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