
Geoffrey
Blue LanceD tier
Introduction
Geoffrey is a character in Fire Emblem Heroes. Geoffrey's weapon type is Blue Lance and role is Cavalry. Faction: Fire Emblem: Radiant Dawn.
On our Fire Emblem Heroes tier list Geoffrey is D tier, 820th of the 907 characters ranked, from where 3 current tier lists put Geoffrey.
Profile
Geoffrey carries the title "Realm's Protector".
Stats
- HP40
- Atk46
- Spd40
- Def29
- Res25
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
4Queenslance
Weapon · Might 16 · Range 1If【Bonus】is active on unit, enables 【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 5 + highest bonus on each stat between unit and unit's support partners; calculates each stat bonus independently), reduces damage from foe's first attack during combat by 40%, and also, if【Bonus】is active on unit, foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Luna
Special · Cooldown 3Treats foe's Def/Res as if reduced by 50% during combat.
Flow Force 3
B skillIf unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat.
Atk/Def Menace
C skillAt start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Def-6 on nearest foes through their next actions and grants Atk/Def+6 to unit for 1 turn.



