Gilliam

Gilliam

Blue LanceC tier

Introduction

Gilliam is a character in Fire Emblem Heroes. Gilliam's weapon type is Blue Lance and role is Armored. Faction: Fire Emblem: The Sacred Stones.

On our Fire Emblem Heroes tier list Gilliam is C tier, 548th of the 907 characters ranked, from where 2 current tier lists put Gilliam.

Profile

Gilliam carries the title "Wall of Silence".

Stats

  • HP47
  • Atk44
  • Spd21
  • Def48
  • Res35

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Frelian Lance

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). At start of turn, grants "neutralizes 'effective against flying' bonuses" to flying allies within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk+6 to unit, inflicts Atk-6 on foe, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, and reduces damage from foe's first attack by 40% during combat.

  • Bonfire

    Special · Cooldown 3

    Boosts damage by 50% of unit's Def.

  • Sturdy Stance 3

    A skill

    If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

  • Vengeful Fighter 4

    B skill

    If unit's HP ≥ 25% and foe initiates combat, inflicts Atk-4 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

  • A/D Near Save 3

    C skill

    If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Atk/Def+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

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