Groom Seliph

Groom Seliph

Green Axe

Introduction

Groom Seliph is a character in Fire Emblem Heroes. Groom Seliph's weapon type is Green Axe and role is Cavalry. Faction: Fire Emblem: Genealogy of the Holy War.

Profile

Groom Seliph carries the title "Light's Legacy".

Stats

  • HP41
  • Atk48
  • Spd47
  • Def37
  • Res17

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Legacy Axe

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 and neutralizes penalties during combat. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14; if number of spaces from start position to end position of whoever initiated combat ≥ 3, value is treated as 14), neutralizes penalties on unit, unit deals +X × 5 damage (max 25; X = number of【Bonus】effects active on unit, excluding stat bonuses + number of 【Penalty】effects active on foe, excluding stat penalties; excluding area-of-effect Specials), grants Special cooldown count-Y before unit's first attack, and grants Special cooldown count-Y before unit's first follow-up attack during combat (Y = 50% of the number of spaces from start position to end position of whoever initiated combat, rounded down before first attack and up before follow-up attack), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • Haze Slice

    Special · Cooldown 3

    Boosts damage by 35% of unit's Atk when Special triggers. If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials).

  • Atk/Spd Excel

    A skill

    If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials).

  • Potent Assault

    B skill

    If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

  • The Heir to Light

    C skill

    Enables【Canto (Dist. +1; Max 4)】. When Canto triggers, enables unit to use 【Reposition】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Null Follow-Up】, and 【Incited】to unit and allies within 2 spaces of unit for 1 turn and grants "unit can move 1 extra space" to unit and sword, lance, axe, infantry, and flying allies within 2 spaces of unit for 1 turn (does not stack). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = number of spaces from start position to end position of whoever initiated combat + 5 (max 9) and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Reposition】 Range = 1. Target moves to opposite side of unit. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).

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