Halloween Flayn

Halloween Flayn

Colorless StaffB tier

Introduction

Halloween Flayn is a character in Fire Emblem Heroes. Halloween Flayn's weapon type is Colorless Staff and role is Cavalry. Faction: Fire Emblem: Three Houses.

On our Fire Emblem Heroes tier list Halloween Flayn is B tier, 424th of the 907 characters ranked, from where 3 current tier lists put Halloween Flayn.

Is Halloween Flayn good?

Mounted staff user whose weapon is pure passive support. Kitty-Cat Parasol gives every ally within 2 spaces 30% damage reduction, an extra Special charge per attack and neutralization of the foe's visible Atk bonuses, without her needing to do anything.

If she has to fight, the weapon's Wrathful Staff effect, a guaranteed follow-up and Atk/Res+6 let her deal real damage. She's very fragile against physical hits with 38 HP and 18 Def at base.

Strengths

  • Passive damage reduction for nearby allies
  • Faster Special charging for the team
  • Cancels foes' Atk buffs
  • Can fight when needed

Weaknesses

  • Base 38 HP and 18 Def
  • Cavalry-effective weapons like Thani deal 1.5x

Profile

Halloween Flayn carries the title "Silly Kitty-Cat".

Stats

  • HP38
  • Atk46
  • Spd26
  • Def18
  • Res46

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Kitty-Cat Parasol

    Weapon · Might 14 · Range 2

    Calculates damage from staff like other weapons. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). For allies within 2 spaces of unit, grants Special cooldown charge +1 to ally per attack (only highest value applied; does not stack), neutralizes their foe's bonuses to Atk (from skills like Fortify, Rally, etc.), and reduces damage from attacks by 30% (excluding area- of-effect Specials) during their combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack.

  • Rescue+

    Assist · Range 1

    Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space. If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

  • Holy Pressure

    Special · Cooldown 3

    If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts【Gravity】on target and adjacent foes after combat. 【Gravity】 Restricts target's movement to 1 space through its next action.

  • Atk/Res Unity

    A skill

    If unit is within 2 spaces of an ally, grants Atk/Res+5 and bonus to Atk/Res during combat=current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+19, for a net bonus of Atk+12.) Calculates each stat bonus independently.

  • Dazzle Far Trace

    B skill

    Enables【Canto (Rem.)】. Inflicts Spd-4 on foe and foe cannot counterattack during combat. 【Canto (Rem.)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

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