Halloween Timerra

Halloween Timerra

Blue LanceB tier

Introduction

Halloween Timerra is a character in Fire Emblem Heroes. Halloween Timerra's weapon type is Blue Lance and role is Infantry. Faction: Fire Emblem Engage.

On the combined Fire Emblem Heroes tier list Halloween Timerra is B tier, 366th of the 849 characters ranked, from where 2 community tier lists put Halloween Timerra.

What Halloween Timerra does

A fast fighter who turns Spd into damage reduction. Spurn cuts damage by 5% per point of Spd over the foe (up to 50%) and counts Timerra's Spd as 7 higher for comparisons, and Vital Astra adds 30% of Spd to the Special.

The Inspirited Spear gives Timerra and nearby allies Spd/Def+6 when a foe is close and puts Guard on nearby foes at the start of enemy phase.

Profile

Halloween Timerra carries the title "Trick or Meat".

Stats

  • HP707th37
  • Atk233rd41
  • Spd58th46
  • Def31st46
  • Res604th23

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.

Skills

5
  • Inspirited Spear

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). At start of turn, if any foe is within 3 rows or 3 columns centered on unit, grants Spd/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At start of enemy phase, for foes within 3 rows or 3 columns centered on unit, inflicts 【Guard】on foe, and also, if foe's attack can trigger foe's Special, foe's Special cooldown count ≤ 1, and foe's Def < unit's Def, inflicts Special cooldown count+1 on foe (cannot exceed foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def-X on foe during combat (X = 15% of unit's Def at start of combat), deals damage = 40% of unit's Def when Special triggers (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)

  • Vital Astra

    Special · Cooldown 2

    Boosts damage by 30% of unit's Spd. If unit's Special is ready and unit's Spd > foe's Spd, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). At the start of combat, if unit's Special is ready and unit's Spd > foe's Spd, reduces damage from attacks during combat by percentage = difference between stats × 3 (max 30%). (Damage-reduction effects above are considered non-Special effects, so skills like Deadeye still apply.)

  • Bonus Doubler 4

    A skill

    If【Bonus】is active on unit or an ally within 2 spaces of unit, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

  • Spurn 4

    B skill

    Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to foe or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit's HP ≤ 75% and unit's attack can trigger unit's Special, deals +5 damage when Special triggers. If foe's attack triggers unit's Special, unit's next attack deals +5 damage (resets at end of combat).

  • Time's Pulse 4

    C skill

    At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

More characters

All characters