
Hatari Nailah
Red BeastB tier
Introduction
Hatari Nailah is a character in Fire Emblem Heroes. Hatari Nailah's weapon type is Red Beast and role is Infantry. Faction: Fire Emblem: Radiant Dawn.
On our Fire Emblem Heroes tier list Hatari Nailah is B tier, 433rd of the 907 characters ranked, from where 4 current tier lists put Hatari Nailah.
Profile
Hatari Nailah carries the title "Hatari Scorcher".
Stats
- HP40
- Atk39
- Spd43
- Def35
- Res25
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Royal Hatari Fang
Weapon · Might 14 · Range 1Enables【Canto (Rem. +1)】while transformed. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks or prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Luna
Special · Cooldown 3Treats foe's Def/Res as if reduced by 50% during combat.
Sturdy Surge
A skillIf unit initiates combat, grants Atk+7, Def+10 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.)
Lull Spd/Def 3
B skillInflicts Spd/Def-3 on foe and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.
Glare
C skillAfter combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.



