Heiðr

Innocent Goddess

Heiðr

/Green Tome/Infantry

Fire Emblem Heroes

Ctier

Introduction

Heiðr is a character in Fire Emblem Heroes. Heiðr's weapon type is Green Tome and role is Infantry. Faction: Fire Emblem Heroes.

On our Fire Emblem Heroes tier list Heiðr is C tier, 559th of the 907 characters ranked, from where 4 current tier lists put Heiðr.

Is Heiðr good?

Tome user whose Rally assist, Gold Serpent, gives her another action and gets better every turn. It buffs her and the target's Atk/Spd by an amount that climbs with the turn count, then layers on Canto (1), Treachery and finally Dual Strike as the map goes on.

Each Rally also triggers her weapon, which gives -4 to all stats and Guard to foes in the rows and columns of both her and her target, keeping enemy Specials slow. Mages can one-shot her, though, with only 38 HP and 20 Res at base.

Strengths

  • Rally that grants her another action
  • Buffs grow stronger each turn
  • Guard and debuffs on foes along two lines
  • First-hit damage reduction and true damage in combat

Weaknesses

  • Base 38 HP and 20 Res
  • Gold Serpent's best effects only arrive on later turns

Profile

Heiðr carries the title "Innocent Goddess". Heiðr is a female Deity (Vanir).

Background

Heiðr is a goddess of Vanaheimr and Gullveig's daughter.

She was raised as Seiðr's sister. She first appears in Curse of the Gold Serpent.

is an alternate name for Gullveig, a key female figure of the Æsir–Vanir War who was speared, burned, and reborn three times by the Æsir.

Stats

  • HP38
  • Atk45
  • Spd45
  • Def29
  • Res20

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Heiðr

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). If a Rally Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 and【Guard】 on foes in cardinal directions of unit and target through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 30% during combat. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)

  • Gold Serpent+

    Assist · Range 1

    This skill treated as a Rally Assist skill. Grants the following effects to unit and target ally for 1 turn: from turn 1 on, grants Atk/Spd+X (X = number of turns × 3; max 9), enables 【Canto (1)】, and grants "unit can move 1 extra space (that turn only; does not stack)"; from turn 2 on, grants【Treachery】and 【Spd Liberate】; and from turn 3 on, grants 【Dual Strike】and【Time's Gate】. Grants another action to unit. (Additional action and effects other than stat bonuses granted once per turn only.) Unit can move through foes' spaces. If the total value of unit's bonuses = 0 during combat, unit deals +Y damage (excluding area-of-effect Specials; Y = highest total bonuses among allies on the map with 【Treachery】active). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Treachery】 Unit deals additional damage = total bonuses on unit. 【Spd Liberate】 Grants bonus to Spd during combat = number of Bonus effects active on unit, excluding stat bonuses, + 4 (max 8). 【Dual Strike】 If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.) 【Time's Gate】 Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only).

  • Remote Sparrow

    A skill

    If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%.

  • Atk/Spd Favor

    B skill

    If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Spd+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn. Allies on the map with【Empathy】active deal +7 damage during combat (excluding area-of- effect Specials). Inflicts Spd/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Spd bonuses among unit and allies with 【Empathy】active). 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of【Bonus】effects, excluding stat bonuses, and【Penalty】effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • Mag. Null Follow

    B skill

    Inflicts Spd/Res-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead).

  • Panic Smoke 4

    C skill

    After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions. 【Panic】 Converts bonuses on unit into penalties through its next action. 【Foe Penalty Doubler】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = any current penalty on each of those stats for 1 turn. Calculates each stat penalty independently.

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