Hel

Death Sovereign

Hel

/Green Axe/Flying

Fire Emblem Heroes

Atier

Introduction

Hel is a character in Fire Emblem Heroes. Hel's weapon type is Green Axe and role is Flying. Faction: Fire Emblem Heroes.

On our Fire Emblem Heroes tier list Hel is A tier, 103rd of the 907 characters ranked, from where 7 current tier lists put Hel.

Is Hel good?

An enemy-phase anchor that's much harder to kill than her stats suggest. Once per combat she survives a lethal hit on 1 HP, flier-effective weapons do nothing extra to her, Guard Bearing halves the first hit she takes in enemy phase, and Distant Counter punishes ranged attackers.

Inevitable Death+ drops every stat of foes within 2 spaces by 5, lets her warp beside enemies up to 4 spaces away, and gives her Null Follow-Up. Several enemies attacking her in one turn will still bring her down, so keep a passive healer nearby. We rate her A.

Pairs well with: Eir; Reyson.

Strengths

  • Survives one lethal hit per combat
  • Every nearby foe loses 5 in each stat
  • Warps to foes up to 4 spaces away

Weaknesses

  • Repeated attacks from several enemies can still finish her
  • Wants a passive healer to stay in the fight

Profile

Hel carries the title "Death Sovereign". Hel is a female Deity. Hel stands 204cm (about 6'8) tall.

Background

Hel is the ruler of the realm of the dead.

She is a character that first appears in Whispers of Death.

According to Sharena, she gains strength when mortals perish, and plans to wipe out the living so that she can reign supreme.

Hel was revealed in the Book III cinematic, alongside Eir, Líf: Lethal Swordsman, and Thrasir: Omnicidal Witch.

Stats

  • HP40
  • Atk38
  • Spd41
  • Def30
  • Res18

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Hel's Reaper

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)

  • Luna

    Special · Cooldown 3

    Treats foe's Def/Res as if reduced by 50% during combat.

  • Distant Pressure

    A skill

    Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Spd+5 during combat, but after combat, if unit attacked, deals 5 damage to unit.

  • Guard Bearing 3

    B skill

    During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 50%.

  • Inevitable Death+

    C skill

    For each foe within 4 spaces of unit, unit can move to any of the nearest spaces adjacent to that foe (unless space is impassible terrain). Inflicts Atk/Spd/Def/Res-5 on foes within 2 spaces of unit during combat. If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

Art

Hel key art

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