Ilian Azura

Ilian Azura

Blue Lance

Introduction

Ilian Azura is a character in Fire Emblem Heroes. Ilian Azura's weapon type is Blue Lance and role is Flying. Faction: Fire Emblem Fates.

Profile

Ilian Azura carries the title "Lady of the Sky".

Stats

  • HP36
  • Atk42
  • Spd48
  • Def16
  • Res48

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Ilian Greatlance

    Weapon · Might 16 · Range 1

    Enables【Canto (Dist. +1; Max 4)】. Grants Res+3. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+Z (for unit, Z = 15; for allies, Z = 5) and deals +Y damage (excluding area-of-effect Specials; for unit, Y = 25; for allies, Y = 10) during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit or ally to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit or ally cannot perform follow-up and attack twice, X = 100; otherwise, X = 50). Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). If unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

  • Songful Essence

    Assist · Range 2

    Grants another action to target ally, and if Canto has already been triggered by target ally, re-enables Canto. At start of player phase or enemy phase, grants 【Draconic Hex】and【Preempt Pulse】to unit and allies within 3 spaces of unit for 1 turn. At start of turn, grants "unit can move 1 extra space" (that turn only; does not stack) to target allies within 3 spaces of unit (if support partner other than cavalry with a Range = 2 is on player team, targets any support partner; otherwise, targets ally with the highest Atk at start of battle, excluding unit and cavalry allies with Range = 2; "at start of battle" excludes increases to Atk granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.). (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Draconic Hex】 Inflicts Atk/Spd/Def/Res-5 on foe during combat and inflicts penalty on each of those stats = 5 - current penalty on each of those stats during combat for 1 turn (min 0; calculates each stat penalty independently). 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat.

  • Crystalline Water

    A skill

    Grants Atk/Res+8. Inflicts Def-8. At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Atk/Res that take effect on unit at this time. 【Panic】 Converts bonuses on unit into penalties through its next action.

  • Def/Res Discord

    B skill

    At start of player phase or enemy phase, inflicts Def/Res-6 and【Discord】on foes with Res < unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Def/Res during combat = number of foes inflicted with【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

  • S/D Crux: Ploy

    C skill

    At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. Inflicts Spd/Def-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.

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