Ilian Minerva

Ilian Minerva

Green Axe

Introduction

Ilian Minerva is a character in Fire Emblem Heroes. Ilian Minerva's weapon type is Green Axe and role is Flying. Faction: Fire Emblem: Mystery of the Emblem.

Profile

Ilian Minerva carries the title "Above the Stars".

Stats

  • HP41
  • Atk47
  • Spd48
  • Def45
  • Res19

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

4
  • Ilian Battleaxe

    Weapon · Might 16 · Range 1

    Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Frozen】, and【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Frozen】 Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.

  • Ignis

    Special · Cooldown 4

    Boosts damage by 80% of unit's Def.

  • Dragoon Pillar

    A skill

    At start of player phase or enemy phase, grants 【Atk Liberate】,【Spd Liberate】, and "neutralizes 'effective against flying' bonuses" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown count-X to unit before unit's first attack and before unit's first follow-up attack during combat (X = number of staff and flying allies on the map, including unit; max 3). Restores 7 HP to unit after combat. 【Atk Liberate】 Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Spd Liberate】 Grants bonus to Spd during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

  • Wyvern Rift

    B skill

    Inflicts Atk/Def-4 on foe during combat. If unit's Spd + Def ≥ foe's Spd + Def - 10 (excluding effects from【Phantom】), unit deals +X damage (excluding when dealing damage with an area-of-effect Special) and reduces damage from foe's first attack by X during combat (X = unit's Def at start of combat - 35; min 0, max 7; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and increases the Spd difference necessary for foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). 【Phantom】 If a skill effect compares unit's stats to a foe or ally stats, treats unit's stats as if granted +X.

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