
Ilian Minerva
Green Axe
Introduction
Ilian Minerva is a character in Fire Emblem Heroes. Ilian Minerva's weapon type is Green Axe and role is Flying. Faction: Fire Emblem: Mystery of the Emblem.
Profile
Ilian Minerva carries the title "Above the Stars".
Stats
- HP284th of 87341
- Atk35th of 85647
- Spd12th of 85648
- Def36th of 85645
- Res748th of 85619
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
4Ilian Battleaxe
Weapon · Might 16 · Range 1Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Frozen】, and【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Frozen】 Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.
Ignis
Special · Cooldown 4Boosts damage by 80% of unit's Def.
Dragoon Pillar
A skillAt start of player phase or enemy phase, grants 【Atk Liberate】,【Spd Liberate】, and "neutralizes 'effective against flying' bonuses" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown count-X to unit before unit's first attack and before unit's first follow-up attack during combat (X = number of staff and flying allies on the map, including unit; max 3). Restores 7 HP to unit after combat. 【Atk Liberate】 Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Spd Liberate】 Grants bonus to Spd during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Wyvern Rift
B skillInflicts Atk/Def-4 on foe during combat. If unit's Spd + Def ≥ foe's Spd + Def - 10 (excluding effects from【Phantom】), unit deals +X damage (excluding when dealing damage with an area-of-effect Special) and reduces damage from foe's first attack by X during combat (X = unit's Def at start of combat - 35; min 0, max 7; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and increases the Spd difference necessary for foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). 【Phantom】 If a skill effect compares unit's stats to a foe or ally stats, treats unit's stats as if granted +X.



