
Jehanna Malice
Red Sword
Introduction
Jehanna Malice is a character in Fire Emblem Heroes. Jehanna Malice's weapon type is Red Sword and role is Infantry. Faction: Fire Emblem: New Mystery of the Emblem.
Profile
Jehanna Malice carries the title "Blooming Blade".
Stats
- HP284th of 87341
- Atk126th of 85644
- Spd12th of 85648
- Def188th of 85635
- Res251st of 85631
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
4Swirling Scimitar
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +14, zero times grants +10), grants Special cooldown count-2 to unit before foe's first attack, and reduces damage from foe's first attack by 25% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. If unit is within 3 spaces of an ally, restores 7 HP to unit after combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Gust
Special · Cooldown 3Boosts Special damage by 50% of unit's Spd when Special triggers. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).
Atk/Spd Prime 4
A skillIf【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
A/S Spiked Wall
B skillFoes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Spd-4 on foe, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.



