Jehanna Malice

Jehanna Malice

Red SwordS tier

Introduction

Jehanna Malice is a character in Fire Emblem Heroes. Jehanna Malice's weapon type is Red Sword and role is Infantry. Faction: Fire Emblem: New Mystery of the Emblem.

On our Fire Emblem Heroes tier list Jehanna Malice is S tier, 82nd of the 907 characters ranked, from where 2 current tier lists put Jehanna Malice.

Is Jehanna Malice good?

Spd-based omnitank whose Swirling Scimitar does as much for the team as for her. Every phase it hands Dodge, penalty immunity and Atk/Spd+6 to her and allies close by, and in combat she gets big stats once she has a single Dragonflower, two counts off her Special before the foe's first hit, first-hit damage reduction from her Spd, and she reflects the damage she blocked.

Built-in Phantom Spd helps her win Spd checks. Her problem is competition: plenty of omnitanks already fill the same role, so finding her a team slot is hard.

Strengths

  • Team buffs and Dodge every phase
  • Full weapon stats from one Dragonflower
  • Reflects the damage she blocks
  • A/S Spiked Wall stops foes from slipping past her

Weaknesses

  • Crowded role with many similar omnitanks

Profile

Jehanna Malice carries the title "Blooming Blade".

Stats

  • HP41
  • Atk44
  • Spd48
  • Def35
  • Res31

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

4
  • Swirling Scimitar

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +14, zero times grants +10), grants Special cooldown count-2 to unit before foe's first attack, and reduces damage from foe's first attack by 25% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. If unit is within 3 spaces of an ally, restores 7 HP to unit after combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

  • Gust

    Special · Cooldown 3

    Boosts Special damage by 50% of unit's Spd when Special triggers. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).

  • Atk/Spd Prime 4

    A skill

    If【Bonus】is active on unit, grants Atk/Spd+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 9), and also, if number of【Bonus】effects active on unit (excluding stat bonuses) ≥ 4, unit can counterattack regardless of foe's range during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

  • A/S Spiked Wall

    B skill

    Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Spd-4 on foe, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

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