Jörmungandr

Colorless Beast

Introduction

Jörmungandr is a character in Fire Emblem Heroes. Jörmungandr's weapon type is Colorless Beast and role is Armored. Faction: Fire Emblem Heroes.

Profile

Jörmungandr carries the title "Dormant God".

Stats

  • HP50
  • Atk47
  • Spd18
  • Def49
  • Res48

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Serpent's Fang

    Weapon · Might 14 · Range 1

    Accelerates Special trigger (cooldown count-1). Foes with Range = 1 cannot warp into spaces within 3 spaces of unit and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (in either case, does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (for unit, X = 15; for allies, X = 5), and grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and also, if unit's or ally's Def ≥ foe's Def+5, disables unit's and foe's or ally's and foe's skills that change attack priority during combat. Unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.

  • Armored Flare

    Special · Cooldown 5

    When Special triggers, boosts damage by unit's Def. Reduces damage from foe's attacks by 40% during combat (twice per combat; excluding area-of-effect Specials). At start of turn, grants Atk/Def 【Great Talent】+2 to unit. After combat, if unit's Special triggered, grants Atk/Def 【Great Talent】+4 to unit. (This skill grants max of【Great Talent】+10.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).

  • Relax

    A skill

    Grants HP+5. If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of player phase or enemy phase, grants【Relax】and【Imbue】to unit and allies within 3 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. 【Relax】 Grants Atk/Spd/Def/Res+4 to unit, grants an additional bonus to unit's Atk/Spd/Def/Res = highest penalty on each stat between allies within 2 spaces of unit (calculates each stat bonus independently), neutralizes penalties on unit, and reduces damage from foe's attacks by 7 during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials). 【Imbue】 Reduces the effect of【Deep Wounds】on unit by 50% during combat, and restores 40% of unit's maximum HP as unit's combat begins for 1 turn (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). 【Deep Wounds】 Unit's HP cannot be healed through its next action.

  • Iron Fighter

    B skill

    Inflicts Atk/Def/Res-4 on foe, deals damage = 25% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 25% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. If foe initiates combat and unit's Def ≥ foe's Def+5, and if the number of spaces from unit's space to foe's space ≥ 4 or if it is unit's first combat initiated by foe this turn where the number of spaces from unit's space to foe's space ≤ 3, reduces damage from foe's follow-up attack to a maximum of 1 during combat.

  • D/R Briar F Save

    C skill

    If foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If foe's Range = 2, grants Def/Res+4 to unit and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.

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