Legendary Azura

Legendary Azura

Blue TomeS tier

Introduction

Legendary Azura is a character in Fire Emblem Heroes. Legendary Azura's weapon type is Blue Tome and role is Flying. Faction: Fire Emblem Fates.

On our Fire Emblem Heroes tier list Legendary Azura is S tier, 13th of the 907 characters ranked, from where 6 current tier lists put Legendary Azura.

Is Legendary Azura good?

Water Legendary refresher who flies. Gray Waves II gives the refreshed ally another action, and infantry or flying allies also get an extra space of movement and Null Panic, while Prayer Wheel copies the target's highest bonus onto all of their stats.

Her Duel skill props up her Arena score, and Aerobatics 3 lets her warp beside infantry, armored or cavalry allies within 2 spaces.

Strengths

  • Extra movement for refreshed infantry and fliers
  • Turns one bonus into a bonus on every stat
  • Duel skill raises Arena score
  • Warps next to ground allies

Weaknesses

  • The extra space only applies to infantry and flying allies

Profile

Legendary Azura carries the title "Vallite Songstress".

Stats

  • HP33
  • Atk30
  • Spd35
  • Def17
  • Res24

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Prayer Wheel

    Weapon · Might 14 · Range 2

    Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.)

  • Gray Waves II

    Assist · Range 1

    Grants another action to target ally, and if target is an infantry or flying ally, grants 【Null Panic】to target and target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)

  • Atk/Spd Push 4

    A skill

    At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.

  • B Duel Flying 3

    A skill

    Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

  • Aerobatics 3

    B skill

    Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.

  • Atk Tactic 3

    C skill

    At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.

More characters

All characters