
Legendary Azura
Blue TomeS tier
Introduction
Legendary Azura is a character in Fire Emblem Heroes. Legendary Azura's weapon type is Blue Tome and role is Flying. Faction: Fire Emblem Fates.
On our Fire Emblem Heroes tier list Legendary Azura is S tier, 13th of the 907 characters ranked, from where 6 current tier lists put Legendary Azura.
Is Legendary Azura good?
Water Legendary refresher who flies. Gray Waves II gives the refreshed ally another action, and infantry or flying allies also get an extra space of movement and Null Panic, while Prayer Wheel copies the target's highest bonus onto all of their stats.
Her Duel skill props up her Arena score, and Aerobatics 3 lets her warp beside infantry, armored or cavalry allies within 2 spaces.
Strengths
- Extra movement for refreshed infantry and fliers
- Turns one bonus into a bonus on every stat
- Duel skill raises Arena score
- Warps next to ground allies
Weaknesses
- The extra space only applies to infantry and flying allies
Profile
Legendary Azura carries the title "Vallite Songstress".
Stats
- HP33
- Atk30
- Spd35
- Def17
- Res24
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
6Prayer Wheel
Weapon · Might 14 · Range 2Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.)
Gray Waves II
Assist · Range 1Grants another action to target ally, and if target is an infantry or flying ally, grants 【Null Panic】to target and target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
Atk/Spd Push 4
A skillAt start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit.
B Duel Flying 3
A skillGrants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Aerobatics 3
B skillUnit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Atk Tactic 3
C skillAt start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.



