Legendary Caeda

Legendary Caeda

Blue LanceB tier

Introduction

Legendary Caeda is a character in Fire Emblem Heroes. Legendary Caeda's weapon type is Blue Lance and role is Flying. Faction: Fire Emblem: Mystery of the Emblem.

On our Fire Emblem Heroes tier list Legendary Caeda is B tier, 447th of the 907 characters ranked, from where 5 current tier lists put Legendary Caeda.

Profile

Legendary Caeda carries the title "Beloved Queen".

Stats

  • HP39
  • Atk38
  • Spd43
  • Def27
  • Res31

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Wing-Lifted Spear

    Weapon · Might 16 · Range 1

    Enables【Canto (2)】. Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if foe has bonuses, grants Atk/Spd/Def/Res+X to unit and inflicts Atk/Spd/Def/Res-X on foe during combat. (X = current bonus on each of foe's stats.) Calculates each stat effect independently. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • Moonbow

    Special · Cooldown 2

    Treats foe's Def/Res as if reduced by 30% during combat.

  • Distant Storm

    A skill

    Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit.

  • Faithful Loyalty II

    B skill

    If armored or cavalry foe initiates combat, unit can counterattack before foe's first attack. Inflicts Atk/Spd/Def-5 on foe and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if foe is armored or cavalry, reduces damage from foe's attacks by X (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials; X = highest total bonuses among unit and allies within 2 spaces of unit), and if foe is not armored or cavalry, reduces damage from foe's first attack by 40% of X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). After combat, restores 7 HP to unit and grants【Vantage】to unit for 1 turn. 【Vantage】 If foe initiates combat, unit can counterattack before foe's first attack for 1 turn.

  • A/S Rein Snap

    C skill

    Inflicts Atk/Spd-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, to infantry allies with Range = 1 within 2 spaces of unit, and to armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.)

  • Atk/Def Rein 3

    C skill

    Inflicts Atk/Def-4 on foes within 2 spaces during combat.

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