
Legendary Caeda
Blue LanceB tier
Introduction
Legendary Caeda is a character in Fire Emblem Heroes. Legendary Caeda's weapon type is Blue Lance and role is Flying. Faction: Fire Emblem: Mystery of the Emblem.
On our Fire Emblem Heroes tier list Legendary Caeda is B tier, 447th of the 907 characters ranked, from where 5 current tier lists put Legendary Caeda.
Profile
Legendary Caeda carries the title "Beloved Queen".
Stats
- HP39
- Atk38
- Spd43
- Def27
- Res31
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
6Wing-Lifted Spear
Weapon · Might 16 · Range 1Enables【Canto (2)】. Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if foe has bonuses, grants Atk/Spd/Def/Res+X to unit and inflicts Atk/Spd/Def/Res-X on foe during combat. (X = current bonus on each of foe's stats.) Calculates each stat effect independently. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Moonbow
Special · Cooldown 2Treats foe's Def/Res as if reduced by 30% during combat.
Distant Storm
A skillUnit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+5 during combat, but after combat, if unit attacked, deals 5 damage to unit.
Faithful Loyalty II
B skillIf armored or cavalry foe initiates combat, unit can counterattack before foe's first attack. Inflicts Atk/Spd/Def-5 on foe and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if foe is armored or cavalry, reduces damage from foe's attacks by X (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials; X = highest total bonuses among unit and allies within 2 spaces of unit), and if foe is not armored or cavalry, reduces damage from foe's first attack by 40% of X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). After combat, restores 7 HP to unit and grants【Vantage】to unit for 1 turn. 【Vantage】 If foe initiates combat, unit can counterattack before foe's first attack for 1 turn.
A/S Rein Snap
C skillInflicts Atk/Spd-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, to infantry allies with Range = 1 within 2 spaces of unit, and to armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.)
Atk/Def Rein 3
C skillInflicts Atk/Def-4 on foes within 2 spaces during combat.



