Legendary Dimitri

Legendary Dimitri

Blue LanceS tier

Introduction

Legendary Dimitri is a character in Fire Emblem Heroes. Legendary Dimitri's weapon type is Blue Lance and role is Infantry. Faction: Fire Emblem: Three Houses.

On our Fire Emblem Heroes tier list Legendary Dimitri is S tier, 14th of the 907 characters ranked, from where 6 current tier lists put Legendary Dimitri.

Profile

Legendary Dimitri carries the title "Savior King".

Stats

  • HP40
  • Atk41
  • Spd41
  • Def37
  • Res18

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Areadbhar

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.)

  • Blazing Wind

    Special · Cooldown 4

    Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).

  • Atk/Spd Clash 4

    A skill

    If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.

  • Sturdy Impact

    A skill

    If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack.

  • Atrocity II

    B skill

    At start of combat, if foe's HP ≥ 40%, inflicts Atk/Spd/Def-4 on foe, deals damage = 25% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat, and also, after combat, inflicts Atk/Spd/Def/Res-6 and【Guard】 on target and foes within 3 spaces of target through their next actions and inflicts Special cooldown count+1 on those foes (no effect on Special cooldown counts already at maximum). 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)

  • Odd Tempest 3

    C skill

    At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)

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