
Legendary Edelgard
Green AxeC tier
Introduction
Legendary Edelgard is a character in Fire Emblem Heroes. Legendary Edelgard's weapon type is Green Axe and role is Armored. Faction: Fire Emblem: Three Houses.
On the combined Fire Emblem Heroes tier list Legendary Edelgard is C tier, 554th of the 849 characters ranked, from where 2 community tier lists put Legendary Edelgard.
Profile
Legendary Edelgard carries the title "Flame Emperor".
Stats
- HP90th of 87345
- Atk193rd of 85642
- Spd819th of 85617
- Def83rd of 85639
- Res122nd of 85636
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
6Aymr
Weapon · Might 16 · Range 1Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack.
Bonfire
Special · Cooldown 3Boosts damage by 50% of unit's Def.
Atk/Res Ideal 4
A skillAt start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Atk/Res Solo 3
A skillIf unit is not adjacent to an ally, grants Atk/Res+6 during combat.
Raging Storm II
B skillIf unit initiates combat, grants another action to unit if unit is not adjacent to an ally after combat. (Once per turn. If a skill that moves unit after combat is used, references unit's position after that movement occurs.) At start of combat, if unit's HP ≥ 25% or unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, if foe uses dragonstone or beast damage, neutralizes effects that prevent unit's follow-up attacks during combat.
Armored Stride 3
C skillAt start of turn, if unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.)



