Legendary Edelgard

Legendary Edelgard

Green AxeS tier

Introduction

Legendary Edelgard is a character in Fire Emblem Heroes. Legendary Edelgard's weapon type is Green Axe and role is Armored. Faction: Fire Emblem: Three Houses.

On our Fire Emblem Heroes tier list Legendary Edelgard is S tier, 31st of the 907 characters ranked, from where 5 current tier lists put Legendary Edelgard.

Profile

Legendary Edelgard carries the title "Flame Emperor".

Stats

  • HP45
  • Atk42
  • Spd17
  • Def39
  • Res36

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Aymr

    Weapon · Might 16 · Range 1

    Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack.

  • Bonfire

    Special · Cooldown 3

    Boosts damage by 50% of unit's Def.

  • Atk/Res Ideal 4

    A skill

    At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

  • Atk/Res Solo 3

    A skill

    If unit is not adjacent to an ally, grants Atk/Res+6 during combat.

  • Raging Storm II

    B skill

    If unit initiates combat, grants another action to unit if unit is not adjacent to an ally after combat. (Once per turn. If a skill that moves unit after combat is used, references unit's position after that movement occurs.) At start of combat, if unit's HP ≥ 25% or unit is not adjacent to an ally, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, if foe uses dragonstone or beast damage, neutralizes effects that prevent unit's follow-up attacks during combat.

  • Armored Stride 3

    C skill

    At start of turn, if unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.)

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