
Legendary Fae
Blue BreathB tier
Introduction
Legendary Fae is a character in Fire Emblem Heroes. Legendary Fae's weapon type is Blue Breath and role is Infantry. Faction: Fire Emblem: The Binding Blade.
On the combined Fire Emblem Heroes tier list Legendary Fae is B tier, 207th of the 849 characters ranked, from where 2 community tier lists put Legendary Fae.
What Legendary Fae does
An enemy-phase tank who's hard to kill. Life Unending II gets 5 off its cooldown on turn 1, cuts the first hit by 40%, adds the blocked damage to
Fae's next attack and lets
Fae survive a lethal blow at 1 HP. Dazzling Breath takes 5 off the attacker's stats and stops their follow-up, Dragon's Scales lowers foes' Atk/Def/Res by up to 11 and guarantees
Fae's own follow-up, and Distant Stance allows counters at any range.
Profile
Legendary Fae carries the title "Childlike Dragon".
Stats
- HP387th of 87340
- Atk193rd of 85642
- Spd627th of 85628
- Def117th of 85637
- Res55th of 85641
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Dazzling Breath
Weapon · Might 16 · Range 1Grants Atk+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe during combat and foe cannot make a follow-up attack, and also, if unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Life Unending II
Special · Cooldown 5At the start of turn 1, grants Special cooldown count-5 to unit. When Special triggers, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). After combat, if unit's Special triggered, restores 99 HP (neutralizes the effects of【Deep Wounds】and will not trigger again for 2 turns after triggering). 【Deep Wounds】 Unit's HP cannot be healed through its next action.
Distant Stance
A skillUnit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat.
Dragon's Scales
B skillIf foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Def/Res Menace
C skillAt start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn.



