Legendary Fae

Legendary Fae

Blue BreathA tier

Introduction

Legendary Fae is a character in Fire Emblem Heroes. Legendary Fae's weapon type is Blue Breath and role is Infantry. Faction: Fire Emblem: The Binding Blade.

On our Fire Emblem Heroes tier list Legendary Fae is A tier, 169th of the 907 characters ranked, from where 5 current tier lists put Legendary Fae.

Is Legendary Fae good?

Enemy-phase dragon tank who's very hard to finish off. Her Special, Life Unending II, starts turn 1 fully charged, lets her survive a lethal hit on 1 HP, restores her to full after that combat and then needs two turns before it can do it again; it also cuts the foe's first hit by 40% and reflects the blocked damage. The refined Dazzling Breath heavily debuffs her attacker, denies their follow-up, applies Guard and Scowl, and weakens every foe in her 3-row, 3-column zone, while Distant Stance lets her counter from any range with extra Res.

On player phase most of this goes quiet, so she's much easier to handle when she's the one attacking.

Strengths

  • Survives a lethal hit and heals to full
  • Counters at any range, with extra Res against ranged magic
  • Debuffs foes around her for allies to exploit
  • Reflects the damage she blocks

Weaknesses

  • Much weaker on player phase
  • Sealed Falchion and other anti-dragon weapons deal 1.5x

Profile

Legendary Fae carries the title "Childlike Dragon".

Stats

  • HP40
  • Atk42
  • Spd28
  • Def37
  • Res41

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Dazzling Breath

    Weapon · Might 16 · Range 1

    Grants Atk+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe during combat and foe cannot make a follow-up attack, and also, if unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

  • Life Unending II

    Special · Cooldown 5

    At the start of turn 1, grants Special cooldown count-5 to unit. When Special triggers, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). After combat, if unit's Special triggered, restores 99 HP (neutralizes the effects of【Deep Wounds】and will not trigger again for 2 turns after triggering). 【Deep Wounds】 Unit's HP cannot be healed through its next action.

  • Distant Stance

    A skill

    Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat.

  • Dragon's Scales

    B skill

    If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

  • Def/Res Menace

    C skill

    At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn.

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