Legendary Fae

Legendary Fae

Blue BreathB tier

Introduction

Legendary Fae is a character in Fire Emblem Heroes. Legendary Fae's weapon type is Blue Breath and role is Infantry. Faction: Fire Emblem: The Binding Blade.

On the combined Fire Emblem Heroes tier list Legendary Fae is B tier, 207th of the 849 characters ranked, from where 2 community tier lists put Legendary Fae.

What Legendary Fae does

An enemy-phase tank who's hard to kill. Life Unending II gets 5 off its cooldown on turn 1, cuts the first hit by 40%, adds the blocked damage to Fae's next attack and lets Fae survive a lethal blow at 1 HP. Dazzling Breath takes 5 off the attacker's stats and stops their follow-up, Dragon's Scales lowers foes' Atk/Def/Res by up to 11 and guarantees Fae's own follow-up, and Distant Stance allows counters at any range.

Profile

Legendary Fae carries the title "Childlike Dragon".

Stats

  • HP387th40
  • Atk193rd42
  • Spd627th28
  • Def117th37
  • Res55th41

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.

Skills

5
  • Dazzling Breath

    Weapon · Might 16 · Range 1

    Grants Atk+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe during combat and foe cannot make a follow-up attack, and also, if unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

  • Life Unending II

    Special · Cooldown 5

    At the start of turn 1, grants Special cooldown count-5 to unit. When Special triggers, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. Reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). After combat, if unit's Special triggered, restores 99 HP (neutralizes the effects of【Deep Wounds】and will not trigger again for 2 turns after triggering). 【Deep Wounds】 Unit's HP cannot be healed through its next action.

  • Distant Stance

    A skill

    Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat.

  • Dragon's Scales

    B skill

    If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

  • Def/Res Menace

    C skill

    At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn.

More characters

All characters