Legendary Lilina

Legendary Lilina

Red TomeS tier

Introduction

Legendary Lilina is a character in Fire Emblem Heroes. Legendary Lilina's weapon type is Red Tome and role is Cavalry. Faction: Fire Emblem: The Binding Blade.

On our Fire Emblem Heroes tier list Legendary Lilina is S tier, 32nd of the 907 characters ranked, from where 5 current tier lists put Legendary Lilina.

Is Legendary Lilina good?

Mounted mage whose job is opening the map with an area nuke. Gifted Magic II only needs two charges, and Studied Forblaze takes one off permanently plus another on turn 1, so she can fire it on her very first attack, which is why she fits Arena so well. The blast is worked out before combat starts, so in-combat boosts like Atk/Res Solo 4 don't add to it and raw stat skills such as Still Water 4 help more.

Pulse Smoke 3 and Sabotage A/R 3 punish enemies that bunch up (common on Aether Raids defense maps), but at 21 Spd she gets doubled easily.

Strengths

  • Can fire an AoE Special on her first attack of the map
  • Shuts off Vantage and other attack-order tricks in her fights
  • Pulse Smoke 3 delays the Specials of a whole cluster of foes
  • Canto (1) for her and nearby allies after the Special goes off

Weaknesses

  • Only 21 Spd at level 40, so she gets doubled
  • Physically fragile and needs allies to finish what she starts
  • Sabotage A/R 3 depends on foes standing close together

Profile

Legendary Lilina carries the title "Firelight Leader".

Stats

  • HP39
  • Atk42
  • Spd21
  • Def16
  • Res40

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Studied Forblaze

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 during combat and disables unit's and foe's skills that change attack priority.

  • Gifted Magic II

    Special · Cooldown 2

    Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk - foe's Def or Res). After combat, if unit's Special triggered, grants【Canto (1)】 to unit and allies within 3 rows or 3 columns centered on unit for 1 turn (granted even if unit's HP reaches 0). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • Atk/Res Solo 4

    A skill

    If unit is not adjacent to an ally, grants Atk/Res+7 during combat.

  • Sabotage A/R 3

    B skill

    At start of turn, if any foe's Res foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently).

  • Pulse Smoke 3

    C skill

    Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)

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