
Legendary Micaiah
Colorless TomeS tier
Introduction
Legendary Micaiah is a character in Fire Emblem Heroes. Legendary Micaiah's weapon type is Colorless Tome and role is Infantry. Faction: Fire Emblem: Radiant Dawn.
On the combined Fire Emblem Heroes tier list Legendary Micaiah is S tier, 40th of the 849 characters ranked, from where 2 community tier lists put Legendary Micaiah.
What Legendary Micaiah does
An infantry unit who heals by giving away her own HP. Maiden's Solace hands an ally everything above her last 1 HP and flips their penalties into bonuses, and that self-damage feeds New Dawn, which lets her strike twice before the counter once she's at 50% HP or lower.
Near an ally or on the attack she also gets Atk/Res+6 and a guaranteed follow-up.
Profile
Legendary Micaiah carries the title "Radiant Queen".
Stats
- HP648th of 87338
- Atk193rd of 85642
- Spd555th of 85631
- Def716th of 85619
- Res55th of 85641
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
6New Dawn
Weapon · Might 14 · Range 2Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Res+6 during combat and unit makes a guaranteed follow-up attack. If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Maiden's Solace
Assist · Range 1Converts penalties on target into bonuses and then neutralizes any【Penalty】that remains. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Fury 4
A skillGrants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit.
Prescience II
B skillAt start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts【Sabotage】and【Panic】on those foes and inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Spd/Res-5 on foe, inflicts penalty on foe's Spd/Res = highest total penalties among target and foes within 2 spaces of target, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Panic】 Converts bonuses on unit into penalties through its next action.
Joint Dist. Guard
C skillGrants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat.
Time's Pulse 4
C skillAt start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.



