Legendary Micaiah

Legendary Micaiah

Colorless TomeS tier

Introduction

Legendary Micaiah is a character in Fire Emblem Heroes. Legendary Micaiah's weapon type is Colorless Tome and role is Infantry. Faction: Fire Emblem: Radiant Dawn.

On our Fire Emblem Heroes tier list Legendary Micaiah is S tier, 33rd of the 907 characters ranked, from where 5 current tier lists put Legendary Micaiah.

Is Legendary Micaiah good?

Tome user whose refined New Dawn makes her a real player-phase threat. It deals effective damage to armored and cavalry units, gives her a guaranteed follow-up plus Desperation so both hits land before a counter, and adds true damage off her Res while piercing half of the foe's damage reduction, enough to wear down modern tanks.

Prescience II spreads Sabotage, Panic and stat penalties over the enemy's top-stat units each turn and gives her 30% damage reduction in her own fights. Maiden's Solace can also turn an ally's penalties into bonuses by giving them her HP.

Strengths

  • Bonus damage against armored and cavalry units
  • Guaranteed follow-up with Desperation
  • Map-wide debuffs on the enemy's strongest units
  • Damage reduction on every hit from Prescience II
  • Assist that converts ally penalties into bonuses

Weaknesses

  • Null Follow-Up 3 takes away her follow-ups
  • High-Res tanks wall her, worst of all with Null Follow-Up
  • Low Def against physical attackers

Profile

Legendary Micaiah carries the title "Radiant Queen".

Stats

  • HP38
  • Atk42
  • Spd31
  • Def19
  • Res41

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • New Dawn

    Weapon · Might 14 · Range 2

    Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Res+6 during combat and unit makes a guaranteed follow-up attack. If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

  • Maiden's Solace

    Assist · Range 1

    Converts penalties on target into bonuses and then neutralizes any【Penalty】that remains. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • Fury 4

    A skill

    Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit.

  • Prescience II

    B skill

    At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts【Sabotage】and【Panic】on those foes and inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Spd/Res-5 on foe, inflicts penalty on foe's Spd/Res = highest total penalties among target and foes within 2 spaces of target, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Panic】 Converts bonuses on unit into penalties through its next action.

  • Joint Dist. Guard

    C skill

    Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat.

  • Time's Pulse 4

    C skill

    At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

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