Legendary Micaiah

Legendary Micaiah

Colorless TomeS tier

Introduction

Legendary Micaiah is a character in Fire Emblem Heroes. Legendary Micaiah's weapon type is Colorless Tome and role is Infantry. Faction: Fire Emblem: Radiant Dawn.

On the combined Fire Emblem Heroes tier list Legendary Micaiah is S tier, 40th of the 849 characters ranked, from where 2 community tier lists put Legendary Micaiah.

What Legendary Micaiah does

An infantry unit who heals by giving away her own HP. Maiden's Solace hands an ally everything above her last 1 HP and flips their penalties into bonuses, and that self-damage feeds New Dawn, which lets her strike twice before the counter once she's at 50% HP or lower.

Near an ally or on the attack she also gets Atk/Res+6 and a guaranteed follow-up.

Profile

Legendary Micaiah carries the title "Radiant Queen".

Stats

  • HP648th38
  • Atk193rd42
  • Spd555th31
  • Def716th19
  • Res55th41

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.

Skills

6
  • New Dawn

    Weapon · Might 14 · Range 2

    Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Res+6 during combat and unit makes a guaranteed follow-up attack. If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.

  • Maiden's Solace

    Assist · Range 1

    Converts penalties on target into bonuses and then neutralizes any【Penalty】that remains. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • Fury 4

    A skill

    Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit.

  • Prescience II

    B skill

    At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts【Sabotage】and【Panic】on those foes and inflicts -7 on the corresponding stat of those foes and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Spd/Res-5 on foe, inflicts penalty on foe's Spd/Res = highest total penalties among target and foes within 2 spaces of target, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Panic】 Converts bonuses on unit into penalties through its next action.

  • Joint Dist. Guard

    C skill

    Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat.

  • Time's Pulse 4

    C skill

    At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

More characters

All characters