Legendary Myrrh

Legendary Myrrh

Blue BreathA tier

Introduction

Legendary Myrrh is a character in Fire Emblem Heroes. Legendary Myrrh's weapon type is Blue Breath and role is Flying. Faction: Fire Emblem: The Sacred Stones.

On our Fire Emblem Heroes tier list Legendary Myrrh is A tier, 240th of the 907 characters ranked, from where 4 current tier lists put Legendary Myrrh.

Is Legendary Myrrh good?

Flying dragon tank with a lot of team support packed into two skills. Refined Godly Breath gives her 40% damage reduction, a guaranteed follow-up, and true damage and flat reduction that grow with the number of non-stat bonuses on her and her foe, and it weakens every foe in her 3-row, 3-column zone, halving their percentage damage reduction even when she isn't fighting.

Darkling Guard II supplies four of those bonuses by itself each phase (follow-up denial, flying-effective immunity, Warp Bubble and Bulwark, plus Def/Res+6), shares them with her support partner or highest-Def ally, and adds Canto (2) and faster Special charging.

Strengths

  • 40% damage reduction plus flat reduction
  • Weakens foes in a wide area without fighting
  • Shares follow-up denial and Warp Bubble with a partner
  • Immune to flying-effective damage through Darkling Guard II
  • Canto (2)

Profile

Legendary Myrrh carries the title "Guardian Dragon".

Stats

  • HP40
  • Atk39
  • Spd25
  • Def42
  • Res36

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Godly Breath

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

  • Bonfire

    Special · Cooldown 3

    Boosts damage by 50% of unit's Def.

  • Def/Res Unity

    A skill

    If unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently.

  • Dragon Wall 3

    B skill

    If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

  • Dragon's Scales

    B skill

    If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

  • Darkling Guard II

    C skill

    Enables【Canto (2)】. At start of player phase or enemy phase, grants Def/Res+6, "foe cannot make a follow-up attack," "neutralizes 'effective against flying' bonuses,"【Warp Bubble】, and【Bulwark】to unit and target allies within 3 spaces of unit for 1 turn. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest Def on player team, excluding unit.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties to unit's Atk, neutralizes foe's bonuses to Atk, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Warp Bubble】 Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.) 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).

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