
Legendary Myrrh
Blue BreathB tier
Introduction
Legendary Myrrh is a character in Fire Emblem Heroes. Legendary Myrrh's weapon type is Blue Breath and role is Flying. Faction: Fire Emblem: The Sacred Stones.
On the combined Fire Emblem Heroes tier list Legendary Myrrh is B tier, 212th of the 849 characters ranked, from where 2 community tier lists put Legendary Myrrh.
What Legendary Myrrh does
A flying dragon-breath unit built to take hits. Godly Breath cuts incoming damage by 30%, drops every foe stat by 5 and guarantees a follow-up whenever she's near an ally or attacking, and Dragon Wall 3 can take up to another 40% off when her Res beats the foe's.
Darkling Guard II also protects her and one partner from follow-ups and flier effectiveness each phase.
Profile
Legendary Myrrh carries the title "Guardian Dragon".
Stats
- HP387th of 87340
- Atk309th of 85639
- Spd685th of 85625
- Def56th of 85642
- Res122nd of 85636
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
6Godly Breath
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Bonfire
Special · Cooldown 3Boosts damage by 50% of unit's Def.
Def/Res Unity
A skillIf unit is within 2 spaces of an ally, grants Def/Res+5 and bonus to Def/Res during combat = current penalty on each of those stats × 2. (Example: if unit has -7 penalty to Def, grants Def+19, for a net bonus of Def+12.) Calculates each stat bonus independently.
Dragon Wall 3
B skillIf unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Dragon's Scales
B skillIf foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Darkling Guard II
C skillEnables【Canto (2)】. At start of player phase or enemy phase, grants Def/Res+6, "foe cannot make a follow-up attack," "neutralizes 'effective against flying' bonuses,"【Warp Bubble】, and【Bulwark】to unit and target allies within 3 spaces of unit for 1 turn. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest Def on player team, excluding unit.) If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties to unit's Atk, neutralizes foe's bonuses to Atk, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Warp Bubble】 Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.) 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).



