
Legendary Sigurd
Red SwordS tier
Introduction
Legendary Sigurd is a character in Fire Emblem Heroes. Legendary Sigurd's weapon type is Red Sword and role is Cavalry. Faction: Fire Emblem: Genealogy of the Holy War.
On the combined Fire Emblem Heroes tier list Legendary Sigurd is S tier, 41st of the 849 characters ranked, from where 2 community tier lists put Legendary Sigurd.
Profile
Legendary Sigurd carries the title "Fated Holy Knight".
Stats
- HP284th of 87341
- Atk233rd of 85641
- Spd732nd of 85623
- Def117th of 85637
- Res442nd of 85626
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
6Hallowed Tyrfing
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or if foe's range = 2, reduces damage from foe's first attack by 40%.
Holy-Knight II
Special · Cooldown 2At start of turn, grants "unit can move 1 extra space (that turn only; does not stack)" and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit for 1 turn. Boosts Special damage by 30% of unit's Atk. After combat, if unit's Special triggered, grants Atk/Def+6, "unit can move 1 extra space (that turn only; does not stack)," and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and all allies for 1 turn (bonus granted to allies even if unit's HP reaches 0).
Atk/Def Catch 4
A skillAt start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Crusader's Ward
B skillIf unit receives consecutive attacks and foe's Range = 2, reduces damage from foe's second attack onward by 80%. (Skill cannot be inherited.)
Seal Def 4
B skillInflicts Def-4 on foe during combat, and if no effect neutralizes penalties to foe's Def, inflicts penalty on foe's Def during combat = 7 - current penalty on foe's Def (min: 0). If penalty is active on foe's Def, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Def-7 on foe through its next action after combat.
Fatal Smoke 3
C skillFoe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action.



