Legendary Sigurd

Legendary Sigurd

Red SwordS tier

Introduction

Legendary Sigurd is a character in Fire Emblem Heroes. Legendary Sigurd's weapon type is Red Sword and role is Cavalry. Faction: Fire Emblem: Genealogy of the Holy War.

On our Fire Emblem Heroes tier list Legendary Sigurd is S tier, 34th of the 907 characters ranked, from where 5 current tier lists put Legendary Sigurd.

Profile

Legendary Sigurd carries the title "Fated Holy Knight".

Stats

  • HP41
  • Atk41
  • Spd23
  • Def37
  • Res26

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Hallowed Tyrfing

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or if foe's range = 2, reduces damage from foe's first attack by 40%.

  • Holy-Knight II

    Special · Cooldown 2

    At start of turn, grants "unit can move 1 extra space (that turn only; does not stack)" and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit for 1 turn. Boosts Special damage by 30% of unit's Atk. After combat, if unit's Special triggered, grants Atk/Def+6, "unit can move 1 extra space (that turn only; does not stack)," and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and all allies for 1 turn (bonus granted to allies even if unit's HP reaches 0).

  • Atk/Def Catch 4

    A skill

    At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Def+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Def+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • Crusader's Ward

    B skill

    If unit receives consecutive attacks and foe's Range = 2, reduces damage from foe's second attack onward by 80%. (Skill cannot be inherited.)

  • Seal Def 4

    B skill

    Inflicts Def-4 on foe during combat, and if no effect neutralizes penalties to foe's Def, inflicts penalty on foe's Def during combat = 7 - current penalty on foe's Def (min: 0). If penalty is active on foe's Def, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Def-7 on foe through its next action after combat.

  • Fatal Smoke 3

    C skill

    Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action.

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