Legendary Xander

Legendary Xander

Green AxeB tier

Introduction

Legendary Xander is a character in Fire Emblem Heroes. Legendary Xander's weapon type is Green Axe and role is Cavalry. Faction: Fire Emblem Fates.

On our Fire Emblem Heroes tier list Legendary Xander is B tier, 449th of the 907 characters ranked, from where 5 current tier lists put Legendary Xander.

Profile

Legendary Xander carries the title "Gallant King".

Stats

  • HP40
  • Atk42
  • Spd41
  • Def35
  • Res17

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Ebon Bölverk

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of 2 or more allies, grants【Null Follow-Up】and Special cooldown charge +1 per attack during combat to unit for 1 turn. (Only highest value applied. Does not stack.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

  • Luna

    Special · Cooldown 3

    Treats foe's Def/Res as if reduced by 50% during combat.

  • Atk/Spd Catch 4

    A skill

    At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • Atk/Spd Excel

    A skill

    If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials).

  • Chivalry II

    B skill

    Enables【Canto (Rem. +1; Min 2)】. Reduces damage from attacks during combat and from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). Inflicts Atk/Spd/Def-5 on foe, deals damage = X% of unit's Atk (excluding area-of-effect Specials), reduces damage from foe's attacks by X% of unit's Atk (excluding area-of-effect Specials; if foe's HP ≥ 50% at start of combat, X = 25; otherwise, X = 15), and grants Special cooldown count-Y to unit before unit's first attack during combat (Y = number of spaces from start position to end position of whoever initiated combat, max 3; if foe's HP ≥ 75% at start of combat, however, value is treated as 3). 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)

  • C Feud 3

    C skill

    If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat.

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