Legendary Yuri

Legendary Yuri

Red DaggerA tier

Introduction

Legendary Yuri is a character in Fire Emblem Heroes. Legendary Yuri's weapon type is Red Dagger and role is Infantry. Faction: Fire Emblem: Three Houses.

On our Fire Emblem Heroes tier list Legendary Yuri is A tier, 273rd of the 907 characters ranked, from where 3 current tier lists put Legendary Yuri.

Is Legendary Yuri good?

Mobility-first unit whose value is in his assist and movement more than his weapon. Foul Play swaps places with an ally up to 3 spaces away and can trigger his Canto (2) when it's his first action, which sets up hit-and-run plays and gives Arena teams a movement assist that's hard to find elsewhere.

His exclusive C skill adds an extra space of movement that still works through Stall and weakens foes within 2 spaces. Abyssal Blade is solid rather than special, with stats, Spd-based true damage, first-hit reduction and protection against follow-up denial.

Strengths

  • Long-range swap assist
  • Canto (2) for hit-and-run
  • Extra movement that isn't stopped by Stall
  • Movement assist that suits Arena scoring

Weaknesses

  • Mediocre bulk (41 HP, 24 Def, 26 Res at base)
  • Weapon is solid but doesn't stand out

Profile

Legendary Yuri carries the title "Underground Lord".

Stats

  • HP41
  • Atk44
  • Spd47
  • Def24
  • Res26

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Abyssal Blade

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 30% during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

  • Foul Play

    Assist · Range 3

    Unit and target ally swap spaces.

  • Atk/Spd Hexblade

    A skill

    At start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit for 1 turn. If【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

  • Atk/Spd Hexedge

    A skill

    At start of turn, if unit is within 3 spaces of a magic, staff, or dragon ally, grants【Anathema】 to unit for 1 turn. If【Anathema】is active on unit, grants Atk/Spd+7 to unit, unit deals +5 damage (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat.

  • Seal Spd 4

    B skill

    Inflicts Spd-4 on foe during combat, and if no effect neutralizes penalties to foe's Spd, inflicts penalty on foe's Spd during combat = 7 - current penalty on foe's Spd (min: 0). If penalty is active on foe's Spd, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Spd-7 on foe through its next action after combat.

  • Dromi II

    C skill

    Enables【Canto (2)】. When Canto triggers, enables unit to use 【Foul Play】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, and neutralizes foe's bonuses during combat. At start of turn, grants "unit can move 1 extra space" to unit (that turn only; does not stack). After start-of-turn skills trigger, if【Stall】is active on unit, neutralizes the "unit can move 1 extra space" effect of this skill. Unit deals +7 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Foul Play】 Range = 3. Unit and target ally swap spaces. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space."

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