
Legendary Yuri
Red DaggerB tier
Introduction
Legendary Yuri is a character in Fire Emblem Heroes. Legendary Yuri's weapon type is Red Dagger and role is Infantry. Faction: Fire Emblem: Three Houses.
On the combined Fire Emblem Heroes tier list Legendary Yuri is B tier, 110th of the 849 characters ranked, from where 2 community tier lists put Legendary Yuri.
What Legendary Yuri does
A dagger fighter who wants to stand near a magic ally. Both his A skills key off nearby magic (or staff and dragon) allies, giving him Hexblade to hit the lower of Def or Res, Atk/Spd+7 and +5 damage.
Abyssal Blade adds 20% of his Spd as damage and cuts the first hit he takes by 30%, and Dromi II lets him swap places with an ally again when Canto triggers.
Profile
Legendary Yuri carries the title "Underground Lord".
Stats
- HP284th of 87341
- Atk126th of 85644
- Spd32nd of 85647
- Def571st of 85624
- Res442nd of 85626
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
6Abyssal Blade
Weapon · Might 14 · Range 2Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces damage from foe's first attack by 30% during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Foul Play
Assist · Range 3Unit and target ally swap spaces.
Atk/Spd Hexblade
A skillAt start of turn, if unit is within 2 spaces of a magic ally, grants【Hexblade】to unit for 1 turn. If【Bonus】is active on unit, grants Atk/Spd+7 to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Atk/Spd Hexedge
A skillAt start of turn, if unit is within 3 spaces of a magic, staff, or dragon ally, grants【Anathema】 to unit for 1 turn. If【Anathema】is active on unit, grants Atk/Spd+7 to unit, unit deals +5 damage (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat.
Seal Spd 4
B skillInflicts Spd-4 on foe during combat, and if no effect neutralizes penalties to foe's Spd, inflicts penalty on foe's Spd during combat = 7 - current penalty on foe's Spd (min: 0). If penalty is active on foe's Spd, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Spd-7 on foe through its next action after combat.
Dromi II
C skillEnables【Canto (2)】. When Canto triggers, enables unit to use 【Foul Play】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, and neutralizes foe's bonuses during combat. At start of turn, grants "unit can move 1 extra space" to unit (that turn only; does not stack). After start-of-turn skills trigger, if【Stall】is active on unit, neutralizes the "unit can move 1 extra space" effect of this skill. Unit deals +7 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Foul Play】 Range = 3. Unit and target ally swap spaces. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space."



