
Quieting Heart
Læraðr
/Colorless Beast/Armored
Fire Emblem Heroes
Introduction
Læraðr is a character in Fire Emblem Heroes. Læraðr's weapon type is Colorless Beast and role is Armored. Faction: Fire Emblem Heroes.
Profile
Læraðr carries the title "Quieting Heart". Læraðr is a male Deity.
Background
Læraðr is the father and leader of the Quieting Hands (formerly the Healing Hands) and the other half of the World-Tree Yggdrasill.
He tasks his children with assassinating various members of Askr and Embla.
He is first mentioned in Mending Hand.
is a tree that stands atop Valhalla. It is often associated with Yggdrasill.
Stats
- HP50
- Atk48
- Spd17
- Def44
- Res48
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Quieting Branch
Weapon · Might 14 · Range 1Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Def/Res-7, Panic, and【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions, and inflicts【Assign Decoy】and status preventing counterattacks on foes with the lowest Def with Range = 1 and foes with the lowest Def with Range = 2 among closest foes and any foe within 2 spaces of those foes (status preventing counterattacks is through their next actions). At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat + 6, grants Special cooldown count-2 to unit before foe's first attack, and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack triggers foe's Special, reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Assign Decoy】 If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (that turn only; triggers only if unit is not equipped with a skill that can trigger the Savior effect). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.
Armored Floe
Special · Cooldown 3Boosts Special damage by 40% of unit's Res. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
Atk/Res Fortune
A skillIf unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. If unit is transformed or if foe initiates combat, grants Atk/Res+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat.
Yggdrasill's Alter
B skillAt start of player phase or enemy phase, inflicts Atk/Def-7 and【Discord】on foes that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Atk/Def during combat = number of foes on the map with the【Discord】 effect active (including target) × 3 + 5 (max 14), deals damage = 20% of unit's Res (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
Barricade
C skillFoes with Range = 1 cannot warp into spaces within 3 spaces of unit and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (in either case, does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains). Grants Def/Res+4 to allies within 3 spaces of unit and neutralizes their penalties to Def/Res during their combat. If unit is within 3 spaces of an ally, grants Def/Res+4 to unit and neutralizes unit's penalties to Def/Res during combat.



