
Marianne
Blue TomeS tier
Introduction
Marianne is a character in Fire Emblem Heroes. Marianne's weapon type is Blue Tome and role is Infantry. Faction: Fire Emblem: Three Houses.
On our Fire Emblem Heroes tier list Marianne is S tier, 75th of the 907 characters ranked, from where 4 current tier lists put Marianne.
Is Marianne good?
Infantry unit whose refine lets her dance. Refined Icy Fimbulvetr gives her Canto (2) if a flier, cavalry unit, beast or dragon is on the team, and while Canto is active she can use Sing/Dance on any ally, other refreshers included, since it doesn't count as an assist. The weapon also puts Atk/Res penalties, Exposure and Guard on grouped foes with lower Res at the start of both phases, and in combat gives her a guaranteed follow-up, Res-based true damage and healing on every hit.
B Duel Infantry 4, her default A skill, is there for Arena score; anywhere else she wants a real combat A skill.
Strengths
- Can refresh any ally, even another dancer
- Canto (2) with an easy team condition
- Debuffs grouped foes at the start of both phases
- Heals on every hit
Weaknesses
- Needs a flier, cavalry unit, beast or dragon on the team
- Default A skill is mainly for Arena scoring
Profile
Marianne carries the title "Adopted Daughter".
Stats
- HP36
- Atk41
- Spd32
- Def17
- Res39
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Icy Fimbulvetr
Weapon · Might 14 · Range 2Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat. At start of combat, if unit's HP ≥ 25% and unit is within 3 spaces of a cavalry or flying ally, unit makes a guaranteed follow-up attack, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)
Iceberg
Special · Cooldown 3Boosts damage by 50% of unit's Res.
B Duel Infantry 4
A skillGrants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Lull Atk/Res 3
B skillInflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.
Joint Drive Res
C skillGrants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat.



