
Pining for Praise
Marni
/
Green Axe/Armored
Fire Emblem Engage
Introduction
Marni is a character in Fire Emblem Heroes. Marni's weapon type is Green Axe and role is Armored. Faction: Fire Emblem Engage.
On our Fire Emblem Heroes tier list Marni is A tier, 274th of the 907 characters ranked, from where 3 current tier lists put Marni.
Is Marni good?
Free armored axe tank you can fully merge with Heroic Grails, so a +10 copy is within easy reach. Praise-Piner Axe is effective against fliers and uses adaptive damage, gives her and nearby allies bonus neutralization and Def/Res+6 each turn, and on enemy phase adds penalties on the foe, Def-based damage reduction and a Miracle effect that her post-combat healing keeps resetting.
She fits a Savior tank build well. With 20 base Spd she depends on Wary Fighter 3, so Null Follow-Up attackers, brave weapons and Null Miracle effects are what break her.
Strengths
- Fully mergeable for free with Heroic Grails
- Built-in Miracle that resets with post-combat healing
- Def/Res and bonus neutralization for nearby allies
- Effective against fliers
Weaknesses
- Base 20 Spd
- Null Follow-Up users can double her
- Brave weapons and Null Miracle skills get past her safety net
- Randgríðr and other anti-armor weapons deal 1.5x
Profile
Marni carries the title "Pining for Praise". Marni is a female Human.
Stats
- HP49
- Atk46
- Spd20
- Def50
- Res40
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
4Praise-Piner Axe
Weapon · Might 16 · Range 1Effective against flying foes. Grants Def+3. Calculates damage using the lower of foe's Def or Res. At start of turn, if unit's HP ≥ 25%, grants Def/Res+6 and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def/Res = 5 + 15% of unit's Def at start of combat and reduces damage from foe's attacks by 15% of unit's Def during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). If foe initiates combat or foe's HP ≥ 75% at start of combat, restores 7 HP to unit after combat.
Ignis
Special · Cooldown 4Boosts damage by 80% of unit's Def.
Atk/Def Prime 3
A skillIf【Bonus】is active on unit, grants Atk/Def+X to unit during combat (X = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 3; max 7). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Wary Fighter 3
B skillIf unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.
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