Mauvier: Penitent Knight

Mauvier: Penitent Knight

/Blue Lance/Cavalry

Fire Emblem Engage

Dtier

Introduction

Mauvier: Penitent Knight is a character in Fire Emblem Heroes. Mauvier: Penitent Knight's weapon type is Blue Lance and role is Cavalry. Faction: Fire Emblem Engage.

On our Fire Emblem Heroes tier list Mauvier: Penitent Knight is D tier, 599th of the 907 characters ranked, from where 2 current tier lists put Mauvier: Penitent Knight.

Profile

Mauvier: Penitent Knight carries the title "Penitent Knight".

Stats

  • HP42
  • Atk44
  • Spd18
  • Def46
  • Res35

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

4
  • Penitent Lance

    Weapon · Might 16 · Range 1

    Grants Def+3. At start of turn, if unit's HP ≥ 25%, grants【Hexblade】and【Null Panic】 to unit and allies within 3 spaces of unit. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, inflicts penalty to foe's Atk/Def = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 6 (max 12), and if number of【Bonus】effects active on unit excluding stat bonuses ≥ 3, reduces damage from foe's first attack by X% during combat (if foe can make a follow-up attack, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

  • Ignis

    Special · Cooldown 4

    Boosts damage by 80% of unit's Def.

  • Seal Atk 3

    B skill

    Inflicts Atk-7 on foe through its next action after combat.

  • Rouse Atk/Def 3

    C skill

    At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn.

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