
Mauvier: Penitent Knight
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Blue Lance/Cavalry
Fire Emblem Engage
Introduction
Mauvier: Penitent Knight is a character in Fire Emblem Heroes. Mauvier: Penitent Knight's weapon type is Blue Lance and role is Cavalry. Faction: Fire Emblem Engage.
Profile
Mauvier: Penitent Knight carries the title "Penitent Knight".
Stats
- HP219th of 87342
- Atk126th of 85644
- Spd799th of 85618
- Def31st of 85646
- Res142nd of 85635
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
4Penitent Lance
Weapon · Might 16 · Range 1Grants Def+3. At start of turn, if unit's HP ≥ 25%, grants【Hexblade】and【Null Panic】 to unit and allies within 3 spaces of unit. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, inflicts penalty to foe's Atk/Def = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 6 (max 12), and if number of【Bonus】effects active on unit excluding stat bonuses ≥ 3, reduces damage from foe's first attack by X% during combat (if foe can make a follow-up attack, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Ignis
Special · Cooldown 4Boosts damage by 80% of unit's Def.
Seal Atk 3
B skillInflicts Atk-7 on foe through its next action after combat.
Rouse Atk/Def 3
C skillAt start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 to unit for 1 turn.



