
Mila
Colorless BreathB tier
Introduction
Mila is a character in Fire Emblem Heroes. Mila's weapon type is Colorless Breath and role is Infantry. Faction: Fire Emblem Echoes: Shadows of Valentia.
On our Fire Emblem Heroes tier list Mila is B tier, 316th of the 907 characters ranked, from where 6 current tier lists put Mila.
Profile
Mila carries the title "Goddess of Love". Mila is a female Manakete (Divine Dragon).
Stats
- HP41
- Atk37
- Spd17
- Def40
- Res37
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
6Nurturing Breath
Weapon · Might 16 · Range 1Grants Def+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+2 to allies within 7 rows and 7 columns centered on unit during combat.
Rally Def/Res+
Assist · Range 1Grants Def/Res+6 to target ally for 1 turn.
Bracing Stance 3
A skillIf foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Dragon Wall 3
B skillIf unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Sabotage Atk 3
B skillAt start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Atk-7 on that foe through its next action.
Mila's Turnwheel II
C skillAt the start of turn, grants "foe cannot make a follow-up attack" to unit for 1 turn and inflicts【Isolation】and【Guard】on foes in cardinal directions with Def < unit's Def through their next actions. If deployed in Aether Raids offense during Light season, grants Turn Limit+1. (If the Turn Limit is 7, it will increase to 8, etc.) 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.)
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