
Darkling Warden
Morva
/Green Breath/Flying
Fire Emblem: The Sacred Stones
Introduction
Morva is a character in Fire Emblem Heroes. Morva's weapon type is Green Breath and role is Flying. Faction: Fire Emblem: The Sacred Stones.
Profile
Morva carries the title "Darkling Warden". Morva is a male Manakete.
Stats
- HP387th of 87340
- Atk3rd of 85649
- Spd799th of 85618
- Def15th of 85648
- Res24th of 85645
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
4Purging Breath
Weapon · Might 16 · Range 1Neutralizes "effective against flying" bonuses. Enables【Canto (Rem. +1; Min 2)】. Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of player phase or enemy phase, grants Def/Res+6,【Fringe Bonus】, and 【Warp Bubble】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Fringe Bonus】 Grants bonus to Atk/Spd/Def/Res during combat = highest bonus on each stat between unit and allies within 2 spaces of unit for 1 turn. Calculates each stat bonus independently. 【Warp Bubble】 Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.)
Dragon Flame
Special · Cooldown 4Boosts damage by 80% of unit's Def and restores 30% of unit's maximum HP when Special triggers. If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Foe initiates combat or unit's Def ≥ foe's Def-10. (Once per combat; excluding area-of-effect Specials).
Dragon's Scales
B skillIf foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
A/R Hold Guide
C skillAllies within 2 spaces of unit can move to any space within 2 spaces of unit. Unit can move to a space within 2 spaces of any ally within 2 spaces. Inflicts Atk/Res-4 on foes within 3 spaces of unit during combat.
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