
Flame God
Muspell
/Red Breath/Cavalry
Fire Emblem Heroes
Introduction
Muspell is a character in Fire Emblem Heroes. Muspell's weapon type is Red Breath and role is Cavalry. Faction: Fire Emblem Heroes.
On the combined Fire Emblem Heroes tier list Muspell is C tier, 482nd of the 849 characters ranked, from where 2 community tier lists put Muspell.
What Muspell does
A cavalry breath user who punishes healing. Above 25% HP, Flamelick Breath adds +5 to every stat, stops the foe from recovering HP and leaves Deep Wounds on the target and anyone within 2 spaces of it after combat.
Domain of Flame shares Atk/Def+4 and a bonus first hit with allies within 2 spaces, and Rally Up Atk+ buffs a whole group at once.
Profile
Muspell carries the title "Flame God". Muspell is a male Deity (Fire Dragon).
Stats
- HP387th of 87340
- Atk233rd of 85641
- Spd833rd of 85616
- Def83rd of 85639
- Res106th of 85637
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Flamelick Breath
Weapon · Might 16 · Range 1Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and foe cannot recover HP during or after combat. If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Deep Wounds】on target and foes within 2 spaces of target. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Deep Wounds】 Unit's HP cannot be healed through its next action.
Rally Up Atk+
Assist · Range 1Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
AR-D Def/Res 4
A skillIf defending in Aether Raids, grants Def/Res+X during combat. (Calculates X based on number of your defensive structures: ≥5 structures grants +11; 4 grants +7; ≤3 grants +3. Destroyed defensive structures are not counted.)
Dragon Wall 3
B skillIf unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Domain of Flame
C skillGrants Atk/Def+4 and the effect "if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res" to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk/Def+4 to unit during combat, and also, if unit's Atk > foe's Res during combat, unit's first attack deals damage = 30% of unit's Atk minus foe's Res.
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