Nabata Altina

Nabata Altina

Green AxeS tier

Introduction

Nabata Altina is a character in Fire Emblem Heroes. Nabata Altina's weapon type is Green Axe and role is Infantry. Faction: Fire Emblem: Radiant Dawn.

On the combined Fire Emblem Heroes tier list Nabata Altina is S tier, 45th of the 849 characters ranked, from where 2 community tier lists put Nabata Altina.

What Nabata Altina does

An axe fighter who attacks twice in every combat, on either phase, and counters from any range. Her Res drives the kit: Arcadian Axes takes 20% of it plus 5 off the foe's Atk, Def and Res, and Arms of the Three adds 40% of it to the hit and cuts incoming damage by up to 30% while it's ready.

A/D Bulwark 4 also walls off the spaces around her so foes can't walk past.

Profile

Nabata Altina carries the title "Unrivaled Dawn".

Stats

  • HP219th42
  • Atk35th47
  • Spd833rd16
  • Def56th42
  • Res19th46

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.

Skills

5
  • Arcadian Axes

    Weapon · Might 11 · Range 1

    Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def/Res-X on foe during combat (X = 20% of unit's Res at start of combat, + 5), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown).

  • Arms of the Three

    Special · Cooldown 2

    When Special triggers, boosts damage by 40% of unit's Res and neutralizes foe's "reduces damage by X%" effects from non-Special skills. At start of combat, if unit's Special is ready and unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%).

  • Atk/Res Finish 4

    A skill

    If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)

  • A/D Bulwark 4

    B skill

    Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat.

  • Time's Pulse 4

    C skill

    At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1.

More characters

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