
Ninja Diamant
Green Axe
Introduction
Ninja Diamant is a character in Fire Emblem Heroes. Ninja Diamant's weapon type is Green Axe and role is Infantry. Faction: Fire Emblem Engage.
Profile
Ninja Diamant carries the title "Gallant Ninja".
Stats
- HP387th of 87340
- Atk17th of 85648
- Spd256th of 85638
- Def15th of 85648
- Res492nd of 85625
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Bold Kusarigama
Weapon · Might 11 · Range 1Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Def at start of combat + 5, deals damage = 25% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 25% of unit's Def (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), neutralizes "reduces damage by X%" effects from unit's and foe's non-Special skills (excluding area-of-effect Specials), neutralizes effects that guarantee unit's and foe's follow-up attacks, and increases the Spd difference necessary for unit or foe to make a follow-up attack by 20 during combat (Spd must be ≥ 25 to make a follow-up attack; stacks with similar skills). If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat.
Boulder
Special · Cooldown 3Boosts Special damage by 50% of unit's Def when Special triggers. If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, and also, if unit's Def ≥ foe's Def-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
Atk/Def Finish 4
A skillIf unit is within 3 spaces of an ally, grants Atk/Def+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
A/D Spiked Wall
B skillFoes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
Endless Tempest
C skillAt start of turn, unit can move 1 extra space (that turn only; does not stack). If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of whoever initiated combat (max 3) and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.



