
Ninja Zelgius
Blue LanceB tier
Introduction
Ninja Zelgius is a character in Fire Emblem Heroes. Ninja Zelgius's weapon type is Blue Lance and role is Armored. Faction: Fire Emblem: Radiant Dawn.
On our Fire Emblem Heroes tier list Ninja Zelgius is B tier, 471st of the 907 characters ranked, from where 3 current tier lists put Ninja Zelgius.
Profile
Ninja Zelgius carries the title "Ninja Knight".
Stats
- HP49
- Atk47
- Spd16
- Def47
- Res42
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Scarlet Spear
Weapon · Might 11 · Range 1Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = 25% of foe's Atk at start of combat, - 2; min 6; max 16), reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Lightless Luna
Special · Cooldown 3Treats foe's Def/Res as if reduced by 80% when Special triggers. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
Distant D/R Solo
A skillUnit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat.
Special Fighter 4
B skillAt start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials). 【Deep Wounds】 Unit's HP cannot be healed through its next action.
Assault Troop 3
C skillAt start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)



