
Ninja Zelgius
Blue LanceB tier
Introduction
Ninja Zelgius is a character in Fire Emblem Heroes. Ninja Zelgius's weapon type is Blue Lance and role is Armored. Faction: Fire Emblem: Radiant Dawn.
On the combined Fire Emblem Heroes tier list Ninja Zelgius is B tier, 375th of the 849 characters ranked, from where 2 community tier lists put Ninja Zelgius.
Profile
Ninja Zelgius carries the title "Ninja Knight".
Stats
- HP22nd of 87349
- Atk35th of 85647
- Spd833rd of 85616
- Def25th of 85647
- Res45th of 85642
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Scarlet Spear
Weapon · Might 11 · Range 1Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = 25% of foe's Atk at start of combat, - 2; min 6; max 16), reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Lightless Luna
Special · Cooldown 3Treats foe's Def/Res as if reduced by 80% when Special triggers. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
Distant D/R Solo
A skillUnit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat.
Special Fighter 4
B skillAt start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials). 【Deep Wounds】 Unit's HP cannot be healed through its next action.
Assault Troop 3
C skillAt start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)



